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https://github.com/zeldaret/tp
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d_a_obj_cboard / finish f_op_actor / rels cleanup (#268)
* d_a_obj_cboard / finish f_op_actor / clean up some rel files * rename some actor vars / remove asm * progress
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@@ -311,9 +311,12 @@ public:
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ERFLG0_UNK_2000 = 0x2000,
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ERFLG0_UNK_1000 = 0x1000,
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ERFLG0_UNK_400 = 0x400,
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ERFLG0_FORCE_AUTO_JUMP = 0x200,
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ERFLG0_UNK_100 = 0x100,
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ERFLG0_UNK_80 = 0x80,
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ERFLG0_UNK_40 = 0x40,
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ERFLG0_NOT_AUTO_JUMP = 0x20,
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ERFLG0_NOT_HANG = 0x10,
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ERFLG0_UNK_8 = 8,
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ERFLG0_UNK_4 = 4,
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ERFLG0_UNK_2 = 2,
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@@ -695,6 +698,10 @@ public:
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bool checkSceneChangeAreaStart() const { return i_checkNoResetFlg2(FLG2_SCN_CHG_START); }
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bool checkFrontRollCrash() const { return i_checkResetFlg0(RFLG0_FRONT_ROLL_CRASH); }
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void onForceAutoJump() { i_onEndResetFlg0(ERFLG0_FORCE_AUTO_JUMP); }
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void onNotAutoJump() { i_onEndResetFlg0(ERFLG0_NOT_AUTO_JUMP); }
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void onNotHang() { i_onEndResetFlg0(ERFLG0_NOT_HANG); }
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void offGoronSideMove() {
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if (i_checkGoronSideMove()) {
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mSpecialMode = 0;
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@@ -10,25 +10,24 @@ typedef void (*MoveBGActor_SetFunc)(dBgW*, void*, cBgS_PolyInfo const&, bool, cX
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csXyz*);
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class dBgS_MoveBgActor : public fopAc_ac_c {
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private:
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public:
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/* 0x568 */ dBgW* field_0x568;
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/* 0x56C */ Mtx field_0x56c;
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public:
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/* 80078624 */ dBgS_MoveBgActor();
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/* 800786C8 */ int MoveBGCreateHeap();
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/* 800787BC */ int MoveBGCreate(char const*, int, MoveBGActor_SetFunc, u32, Mtx*);
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/* 800788DC */ bool MoveBGDelete();
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/* 80078950 */ bool MoveBGExecute();
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/* 800788DC */ int MoveBGDelete();
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/* 80078950 */ int MoveBGExecute();
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/* 80078688 */ virtual s32 CreateHeap();
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/* 80078690 */ virtual bool Create();
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/* 80078698 */ virtual bool Execute(f32 (**)[3][4]);
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/* 800786A0 */ virtual bool Draw();
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/* 800786A8 */ virtual bool Delete();
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/* 800786B0 */ virtual bool IsDelete();
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/* 800786B8 */ virtual bool ToFore();
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/* 800786C0 */ virtual bool ToBack();
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/* 80078688 */ virtual int CreateHeap();
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/* 80078690 */ virtual int Create();
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/* 80078698 */ virtual int Execute(f32 (**)[3][4]);
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/* 800786A0 */ virtual int Draw();
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/* 800786A8 */ virtual int Delete();
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/* 800786B0 */ virtual int IsDelete();
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/* 800786B8 */ virtual int ToFore();
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/* 800786C0 */ virtual int ToBack();
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static const char* m_name;
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static int m_dzb_id;
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@@ -6,6 +6,7 @@
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#include "d/cc/d_cc_s.h"
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#include "d/d_attention.h"
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#include "d/d_drawlist.h"
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#include "d/d_procname.h"
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#include "d/d_resorce.h"
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#include "d/d_simple_model.h"
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#include "d/d_stage.h"
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@@ -14,7 +15,6 @@
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#include "d/event/d_event_manager.h"
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#include "d/particle/d_particle.h"
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#include "d/save/d_save.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_scene_mng.h"
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@@ -790,6 +790,10 @@ inline u8 dComIfG_getBrightness() {
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return g_dComIfG_gameInfo.mFadeBrightness;
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}
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inline int dComIfG_getObjctResName2Index(const char* i_arcName, const char* i_resName) {
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return g_dComIfG_gameInfo.mResControl.getObjectResName2Index(i_arcName, i_resName);
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}
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u8 dComIfGs_getMixItemIndex(int i_no);
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void dComIfGs_setSelectItemIndex(int i_no, u8 item_index);
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void dComIfGs_setMixItemIndex(int i_no, u8 item_index);
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