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d_a_obj_cboard / finish f_op_actor / rels cleanup (#268)
* d_a_obj_cboard / finish f_op_actor / clean up some rel files * rename some actor vars / remove asm * progress
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@@ -311,9 +311,12 @@ public:
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ERFLG0_UNK_2000 = 0x2000,
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ERFLG0_UNK_1000 = 0x1000,
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ERFLG0_UNK_400 = 0x400,
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ERFLG0_FORCE_AUTO_JUMP = 0x200,
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ERFLG0_UNK_100 = 0x100,
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ERFLG0_UNK_80 = 0x80,
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ERFLG0_UNK_40 = 0x40,
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ERFLG0_NOT_AUTO_JUMP = 0x20,
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ERFLG0_NOT_HANG = 0x10,
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ERFLG0_UNK_8 = 8,
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ERFLG0_UNK_4 = 4,
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ERFLG0_UNK_2 = 2,
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@@ -695,6 +698,10 @@ public:
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bool checkSceneChangeAreaStart() const { return i_checkNoResetFlg2(FLG2_SCN_CHG_START); }
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bool checkFrontRollCrash() const { return i_checkResetFlg0(RFLG0_FRONT_ROLL_CRASH); }
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void onForceAutoJump() { i_onEndResetFlg0(ERFLG0_FORCE_AUTO_JUMP); }
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void onNotAutoJump() { i_onEndResetFlg0(ERFLG0_NOT_AUTO_JUMP); }
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void onNotHang() { i_onEndResetFlg0(ERFLG0_NOT_HANG); }
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void offGoronSideMove() {
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if (i_checkGoronSideMove()) {
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mSpecialMode = 0;
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