d_a_obj_cboard / finish f_op_actor / rels cleanup (#268)

* d_a_obj_cboard / finish f_op_actor / clean up some rel files

* rename some actor vars / remove asm

* progress
This commit is contained in:
TakaRikka
2023-02-03 20:24:26 -08:00
committed by GitHub
parent f030d04b14
commit 0f1c727725
85 changed files with 1038 additions and 2328 deletions
+5 -1
View File
@@ -6,6 +6,7 @@
#include "d/cc/d_cc_s.h"
#include "d/d_attention.h"
#include "d/d_drawlist.h"
#include "d/d_procname.h"
#include "d/d_resorce.h"
#include "d/d_simple_model.h"
#include "d/d_stage.h"
@@ -14,7 +15,6 @@
#include "d/event/d_event_manager.h"
#include "d/particle/d_particle.h"
#include "d/save/d_save.h"
#include "dolphin/types.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_scene_mng.h"
@@ -790,6 +790,10 @@ inline u8 dComIfG_getBrightness() {
return g_dComIfG_gameInfo.mFadeBrightness;
}
inline int dComIfG_getObjctResName2Index(const char* i_arcName, const char* i_resName) {
return g_dComIfG_gameInfo.mResControl.getObjectResName2Index(i_arcName, i_resName);
}
u8 dComIfGs_getMixItemIndex(int i_no);
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index);
void dComIfGs_setMixItemIndex(int i_no, u8 item_index);