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d_a_obj_cboard / finish f_op_actor / rels cleanup (#268)
* d_a_obj_cboard / finish f_op_actor / clean up some rel files * rename some actor vars / remove asm * progress
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@@ -6,6 +6,7 @@
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#include "d/cc/d_cc_s.h"
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#include "d/d_attention.h"
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#include "d/d_drawlist.h"
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#include "d/d_procname.h"
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#include "d/d_resorce.h"
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#include "d/d_simple_model.h"
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#include "d/d_stage.h"
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@@ -14,7 +15,6 @@
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#include "d/event/d_event_manager.h"
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#include "d/particle/d_particle.h"
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#include "d/save/d_save.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_scene_mng.h"
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@@ -790,6 +790,10 @@ inline u8 dComIfG_getBrightness() {
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return g_dComIfG_gameInfo.mFadeBrightness;
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}
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inline int dComIfG_getObjctResName2Index(const char* i_arcName, const char* i_resName) {
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return g_dComIfG_gameInfo.mResControl.getObjectResName2Index(i_arcName, i_resName);
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}
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u8 dComIfGs_getMixItemIndex(int i_no);
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void dComIfGs_setSelectItemIndex(int i_no, u8 item_index);
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void dComIfGs_setMixItemIndex(int i_no, u8 item_index);
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