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d_a_obj_cboard / finish f_op_actor / rels cleanup (#268)
* d_a_obj_cboard / finish f_op_actor / clean up some rel files * rename some actor vars / remove asm * progress
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@@ -43,7 +43,7 @@ public:
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void setMove(f32 speedF, s16 param_1) {
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fopAcM_SetParam(this, 1);
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mSpeedF = speedF;
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speedF = speedF;
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field_0xa7a = param_1;
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mCyl.OnAtSetBit();
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}
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@@ -1,6 +1,28 @@
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#ifndef D_A_OBJ_CBOARD_H
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#define D_A_OBJ_CBOARD_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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class daObjBoard_c : public dBgS_MoveBgActor {
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public:
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/* 8057B958 */ void initBaseMtx();
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/* 8057B978 */ void setBaseMtx();
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/* 8057BA78 */ int create1st();
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/* 8057BA70 */ virtual int CreateHeap();
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/* 8057B9C8 */ virtual int Create();
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/* 8057BB74 */ virtual int Execute(Mtx**);
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/* 8057BCC0 */ virtual int Draw();
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/* 8057BCC8 */ virtual int Delete();
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u8 getNameArg() { return fopAcM_GetParamBit(this, 0, 4); }
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u8 getArg0() { return fopAcM_GetParamBit(this, 4, 4); }
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u8 getSwNo() { return fopAcM_GetParamBit(this, 8, 8); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ Mtx field_0x5a8;
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}; // Size: 0x5D8
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#endif /* D_A_OBJ_CBOARD_H */
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