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https://github.com/zeldaret/tp
synced 2026-07-05 21:49:11 -04:00
more SComponent
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@@ -1,6 +1,37 @@
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#ifndef C_API_CONTROLLER_PAD_H
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#define C_API_CONTROLLER_PAD_H
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#ifndef C_API_CONTROLLER_PAD_
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#define C_API_CONTROLLER_PAD_
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#include "dolphin/types.h"
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#endif /* C_API_CONTROLLER_PAD_H */
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struct interface_of_controller_pad {
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f32 mMainStickPosX;
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f32 mMainStickPosY;
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f32 mMainStickValue;
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s16 mMainStickAngle;
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u8 field_0xe;
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u8 field_0xf;
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f32 mCStickPosX;
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f32 mCStickPosY;
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f32 mCStickValue;
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s16 mCStickAngle;
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u8 field_0x1e;
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u8 field_0x1f;
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f32 mAnalogA;
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f32 mAnalogB;
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f32 mTriggerLeft;
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f32 mTriggerRight;
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u32 mButtonFlags;
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u32 mPressedButtonFlags;
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s8 mGamepadErrorFlags;
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u8 field_0x39;
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u8 field_0x3a;
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u8 field_0x3b;
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u8 field_0x3c;
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u8 field_0x3d;
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u8 field_0x3e;
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u8 field_0x3f;
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};
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void cAPICPad_recalibrate(void);
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#endif
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@@ -3,4 +3,18 @@
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#include "dolphin/types.h"
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class cBgS_Chk {
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private:
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/* 0x0 */ u32 unk_0x00;
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/* 0x4 */ u32 unk_0x04;
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/* 0x8 */ u32 unk_0x08;
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/* 0xC */ u8 unk_0x0C;
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/* 0x10 */ // __vtable__
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public:
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cBgS_Chk(void);
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virtual ~cBgS_Chk(void);
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void SetExtChk(cBgS_Chk&);
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bool ChkSameActorPid(unsigned int) const;
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};
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#endif /* C_BG_S_CHK_H */
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@@ -2,5 +2,18 @@
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#define C_BG_S_GND_CHK_H
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#include "dolphin/types.h"
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#include "SSystem/SComponent/c_bg_s_chk.h"
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#include "SSystem/SComponent/c_xyz.h"
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class cBgS_GndChk : public cBgS_Chk {
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private:
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// poly info
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public:
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cBgS_GndChk(void);
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virtual ~cBgS_GndChk(void);
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void SetPos(const Vec*);
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void SetPos(const cXyz*);
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void PreCheck(void);
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};
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#endif /* C_BG_S_GND_CHK_H */
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@@ -2,5 +2,15 @@
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#define C_BG_S_LIN_CHK_H
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#include "dolphin/types.h"
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#include "SSystem/SComponent/c_xyz.h"
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class cBgS_LinChk {
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public:
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cBgS_LinChk(void);
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~cBgS_LinChk(void);
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void ct(void);
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void Set2(const cXyz*, const cXyz*, unsigned int);
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void PreCalc(void);
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};
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#endif /* C_BG_S_LIN_CHK_H */
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@@ -3,4 +3,23 @@
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#include "dolphin/types.h"
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class cBgS_PolyInfo {
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private:
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/* 0x00 */ u16 mPolyIndex;
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/* 0x02 */ u16 unk_0x02;
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/* 0x04 */ void* unk_0x04;
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/* 0x08 */ u32 unk_0x08;
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public:
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cBgS_PolyInfo(void);
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virtual ~cBgS_PolyInfo(void);
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bool ChkSetInfo(void) const;
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void ClearPi(void);
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void SetPolyInfo(const cBgS_PolyInfo&);
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void SetActorInfo(int, void*, unsigned int);
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bool ChkSafe(const void*, unsigned int) const;
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void SetPolyIndex(int);
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bool ChkBgIndex(void) const;
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};
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#endif /* C_BG_S_POLY_INFO_H */
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@@ -2,5 +2,19 @@
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#define C_BG_S_SHDW_DRAW_H
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#include "dolphin/types.h"
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#include "SSystem/SComponent/c_m3d_g_pla.h"
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#include "SSystem/SComponent/c_xyz.h"
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struct cBgD_Vtx_t;
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typedef int (*cBgS_ShdwDraw_Callback)(class cBgS_ShdwDraw*, cBgD_Vtx_t*, int, int, int, cM3dGPla*);
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class cBgS_ShdwDraw {
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public:
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cBgS_ShdwDraw(void);
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~cBgS_ShdwDraw(void);
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void Set(cXyz&, cXyz&);
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void SetCallback(cBgS_ShdwDraw_Callback);
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};
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#endif /* C_BG_S_SHDW_DRAW_H */
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@@ -3,4 +3,19 @@
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#include "dolphin/types.h"
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class cBgW_BgId {
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public:
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void Regist(int a1);
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void Release();
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unsigned int ChkUsed() const;
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private:
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unsigned short mId;
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};
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bool cBgW_CheckBGround(float a1);
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bool cBgW_CheckBRoof(float a1);
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bool cBgW_CheckBWall(float a1);
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#endif /* C_BG_W_H */
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@@ -3,4 +3,8 @@
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#include "dolphin/types.h"
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struct cM2dGCir;
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void cM2d_CrossCirLin(cM2dGCir&, float, float, float, float, float*, float*);
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#endif /* C_M2D_H */
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@@ -18,7 +18,7 @@ struct Vec;
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extern f32 G_CM3D_F_ABS_MIN;
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void cM3d_InDivPos1(const Vec*, const Vec*, f32, Vec*);
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static void cM3d_InDivPos1(const Vec*, const Vec*, f32, Vec*);
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void cM3d_InDivPos2(const Vec*, const Vec*, f32, Vec*);
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f32 cM3d_Len2dSq(f32, f32, f32, f32);
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bool cM3d_Len2dSqPntAndSegLine(f32, f32, f32, f32, f32, f32, f32*, f32*, f32*);
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@@ -30,53 +30,53 @@ void cM3d_CalcPla(const Vec*, const Vec*, const Vec*, Vec*, f32*);
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bool cM3d_Cross_AabAab(const cM3dGAab*, const cM3dGAab*);
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bool cM3d_Cross_AabCyl(const cM3dGAab*, const cM3dGCyl*);
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bool cM3d_Cross_AabSph(const cM3dGAab*, const cM3dGSph*);
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int cM3d_Check_LinLin(const cM3dGLin*, const cM3dGLin*, f32*, f32*);
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bool cM3d_CrossInfLineVsInfPlane_proc(f32, f32, const Vec*, const Vec*, Vec*);
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static int cM3d_Check_LinLin(const cM3dGLin*, const cM3dGLin*, f32*, f32*);
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static bool cM3d_CrossInfLineVsInfPlane_proc(f32, f32, const Vec*, const Vec*, Vec*);
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bool cM3d_Cross_LinPla(const cM3dGLin*, const cM3dGPla*, Vec*, bool, bool);
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bool cM3d_Cross_MinMaxBoxLine(const Vec*, const Vec*, const Vec*, const Vec*);
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bool cM3d_InclusionCheckPosIn3PosBox3d(const Vec*, const Vec*, const Vec*, const Vec*, f32);
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bool cM3d_InclusionCheckPosIn3PosBox2d(f32, f32, f32, f32, f32, f32, f32, f32, f32);
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bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*, f32);
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bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*);
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bool cM3d_CrossX_LinTri_proc(const cM3dGTri*, const Vec*);
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static bool cM3d_InclusionCheckPosIn3PosBox3d(const Vec*, const Vec*, const Vec*, const Vec*, f32);
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static bool cM3d_InclusionCheckPosIn3PosBox2d(f32, f32, f32, f32, f32, f32, f32, f32, f32);
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static bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*, f32);
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static bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*);
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static bool cM3d_CrossX_LinTri_proc(const cM3dGTri*, const Vec*);
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bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*);
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bool cM3d_CrossY_LinTri_proc(const cM3dGTri*, const Vec*);
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static bool cM3d_CrossY_LinTri_proc(const cM3dGTri*, const Vec*);
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bool cM3d_CrossY_Tri(const Vec&, const Vec&, const Vec&, const cM3dGPla&, const Vec*);
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bool cM3d_CrossY_Tri_Front(const Vec&, const Vec&, const Vec&, const Vec*);
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bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, f32*);
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bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, f32);
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bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, const cM3d_Range*, f32*);
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bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*, f32);
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bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*);
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bool cM3d_CrossZ_LinTri_proc(const cM3dGTri*, const Vec*);
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static bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, f32*);
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static bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, f32);
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static bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, const cM3d_Range*, f32*);
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static bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*, f32);
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static bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*);
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static bool cM3d_CrossZ_LinTri_proc(const cM3dGTri*, const Vec*);
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bool cM3d_Cross_LinTri(const cM3dGLin*, const cM3dGTri*, Vec*, bool, bool);
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bool cM3d_Cross_LinTri_Easy(const cM3dGTri*, const Vec*);
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bool cM3d_Cross_SphPnt(const cM3dGSph*, const Vec*);
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static bool cM3d_Cross_LinTri_Easy(const cM3dGTri*, const Vec*);
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static bool cM3d_Cross_SphPnt(const cM3dGSph*, const Vec*);
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bool cM3d_Cross_LinSph(const cM3dGLin*, const cM3dGSph*, Vec*);
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int cM3d_Cross_LinSph_CrossPos(const cM3dGSph&, const cM3dGLin&, Vec*, Vec*);
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bool cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, f32*);
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bool cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, Vec*, f32*);
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bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, f32*);
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bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, f32*, f32*);
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static bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, f32*, f32*);
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bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, Vec*);
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void cM3d_CalcSphVsTriCrossPoint(const cM3dGSph*, const cM3dGTri*, Vec*);
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static void cM3d_CalcSphVsTriCrossPoint(const cM3dGSph*, const cM3dGTri*, Vec*);
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bool cM3d_Cross_SphTri(const cM3dGSph*, const cM3dGTri*, Vec*);
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bool cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, f32*);
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bool cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, Vec*);
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bool cM3d_Cross_CylTri(const cM3dGCyl*, const cM3dGTri*, Vec*);
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int cM3d_Cross_CylLin(const cM3dGCyl*, const cM3dGLin*, Vec*, Vec*);
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int cM3d_Cross_CylPntPnt(const cM3dGCyl*, const Vec*, const Vec*, Vec*, Vec*);
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bool cM3d_Cross_CylPnt(const cM3dGCyl*, const Vec*);
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static int cM3d_Cross_CylPntPnt(const cM3dGCyl*, const Vec*, const Vec*, Vec*, Vec*);
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static bool cM3d_Cross_CylPnt(const cM3dGCyl*, const Vec*);
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bool cM3d_Cross_CpsCps(const cM3dGCps&, const cM3dGCps&, Vec*);
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bool cM3d_Cross_CpsCyl(const cM3dGCps&, const cM3dGCyl&, Vec*);
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bool cM3d_Cross_CpsSph_CrossPos(const cM3dGCps&, const cM3dGSph&, const Vec&, Vec*);
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static bool cM3d_Cross_CpsSph_CrossPos(const cM3dGCps&, const cM3dGSph&, const Vec&, Vec*);
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bool cM3d_Cross_CpsSph(const cM3dGCps&, const cM3dGSph&, Vec*);
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bool cM3d_Cross_TriTri(const cM3dGTri&, const cM3dGTri&, Vec*);
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bool cM3d_Cross_CpsTri(const cM3dGCps&, cM3dGTri, Vec*);
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void cM3d_CalcVecAngle(const Vec&, short*, short*);
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void cM3d_CalcVecZAngle(const Vec&, csXyz*);
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void cM3d_PlaneCrossLineProcWork(f32, f32, f32, f32, f32, f32, f32, f32*, f32*);
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int cM3d_2PlaneCrossLine(const cM3dGPla&, const cM3dGPla&, cM3dGLin*);
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static void cM3d_PlaneCrossLineProcWork(f32, f32, f32, f32, f32, f32, f32, f32*, f32*);
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static int cM3d_2PlaneCrossLine(const cM3dGPla&, const cM3dGPla&, cM3dGLin*);
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bool cM3d_3PlaneCrossPos(const cM3dGPla&, const cM3dGPla&, const cM3dGPla&, Vec*);
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f32 cM3d_lineVsPosSuisenCross(const cM3dGLin*, const Vec*, Vec*);
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f32 cM3d_lineVsPosSuisenCross(const Vec&, const Vec&, const Vec&, Vec*);
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