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Z2SeqMgr mostly done (#2053)
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@@ -629,7 +629,7 @@ Z2SoundHandlePool* Z2CreatureEnemy::startCreatureSoundLevel(JAISoundID i_soundID
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* startCreatureVoice__15Z2CreatureEnemyF10JAISoundIDSc */
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Z2SoundHandlePool* Z2CreatureEnemy::startCreatureVoice(JAISoundID i_soundID, s8 param_1) {
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if (Z2GetSeqMgr()->getMainBgmID() == Z2BGM_BOSS_ZANT) {
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switch (Z2GetSeqMgr()->field_0xbc) {
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switch (Z2GetSeqMgr()->mBgmStatus) {
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case 0:
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case 1:
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break;
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