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Update to objdiff 3.5.0 (#2980)
* Update to objdiff 3.5.0 * Fix symbols being in .data instead of .rodata for Wii/Shield
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@@ -541,7 +541,7 @@ loop:
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}
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#endif // clang-format on
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extern f32 PSMulUnit01[] = {
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extern f32 const PSMulUnit01[] = {
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0.0f,
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-1.0f,
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};
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