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Update to objdiff 3.5.0 (#2980)
* Update to objdiff 3.5.0 * Fix symbols being in .data instead of .rodata for Wii/Shield
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@@ -648,7 +648,7 @@ void daItem_c::procMainBoomHitWait() {
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}
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void daItem_c::move_proc_call() {
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static procFunc mode_proc[] = {&daItem_c::mode_wait, &daItem_c::mode_water};
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static const procFunc mode_proc[] = {&daItem_c::mode_wait, &daItem_c::mode_water};
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if (checkFlag(FLAG_NO_MOVE_e)) {
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RotateYBase();
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@@ -1159,7 +1159,7 @@ procFunc daItem_c::mFuncPtr[] = {
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&daItem_c::procMainForceGet, NULL,
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};
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dCcD_SrcCyl daItem_c::m_cyl_src = {
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const dCcD_SrcCyl daItem_c::m_cyl_src = {
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{
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{0, {{0, 0, 0}, {0xFFFFFFFF, 17}, 0x59}},
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{dCcD_SE_NONE, 0, 0, 0, {0}},
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