Update to objdiff 3.5.0 (#2980)

* Update to objdiff 3.5.0

* Fix symbols being in .data instead of .rodata for Wii/Shield
This commit is contained in:
LagoLunatic
2025-12-21 13:46:14 -05:00
committed by GitHub
parent 48f1d47690
commit 16a2980f5a
15 changed files with 24 additions and 20 deletions
+2 -2
View File
@@ -648,7 +648,7 @@ void daItem_c::procMainBoomHitWait() {
}
void daItem_c::move_proc_call() {
static procFunc mode_proc[] = {&daItem_c::mode_wait, &daItem_c::mode_water};
static const procFunc mode_proc[] = {&daItem_c::mode_wait, &daItem_c::mode_water};
if (checkFlag(FLAG_NO_MOVE_e)) {
RotateYBase();
@@ -1159,7 +1159,7 @@ procFunc daItem_c::mFuncPtr[] = {
&daItem_c::procMainForceGet, NULL,
};
dCcD_SrcCyl daItem_c::m_cyl_src = {
const dCcD_SrcCyl daItem_c::m_cyl_src = {
{
{0, {{0, 0, 0}, {0xFFFFFFFF, 17}, 0x59}},
{dCcD_SE_NONE, 0, 0, 0, {0}},