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d_a_obj_fallobj debug work + dVibration_c alignment (#3048)
* d_a_obj_fallobj debug * fix dVibration_c alignment * fix * pr comments
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@@ -44,9 +44,11 @@ public:
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int Draw();
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int Delete();
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u32 getTime() { return fopAcM_GetParamBit(this, 8, 8); }
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u32 getPos() { return fopAcM_GetParamBit(this, 0x14, 8); }
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static BOOL checkFallStart(fopAc_ac_c* actor) { return actor->speed.y != 0.0f; }
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u8 getTime() { return fopAcM_GetParamBit(this, 8, 8); }
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u8 getPos() { return fopAcM_GetParamBit(this, 0x14, 8); }
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bool checkFallStart() {
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return this->speed.y != 0.0f;
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};
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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