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J3D debug work (#2949)
* J3D debug work * Clean up JSystem GXColor ctors, remove a couple fakematches * Update symbols.txt * Fix res include syntax * Remove fakematch that isn't necessary anymore * Fix some Shield regressions
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@@ -20,7 +20,7 @@ struct ResTLUT;
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struct J2DGXColorS10 : public GXColorS10 {
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J2DGXColorS10() {}
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#if PLATFORM_GCN
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#if PLATFORM_GCN && __MWERKS__
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J2DGXColorS10(J2DGXColorS10& other) {
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r = other.r;
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g = other.g;
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@@ -637,6 +637,11 @@ struct J2DAlphaComp {
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mAlphaCmp = J2DCalcAlphaCmp(info.field_0x0, info.mRef0, info.mRef1);
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mRef0 = info.field_0x1;
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mRef1 = info.field_0x4;
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}
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void operator=(const J2DAlphaComp& other) {
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mAlphaCmp = other.mAlphaCmp;
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mRef0 = other.mRef0;
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mRef1 = other.mRef1;
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}
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u8 getComp0() { return mAlphaCmp >> 5 & 7; }
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u8 getRef0() { return mRef0; }
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