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some c_m3d (#97)
* decompiled some bgs_chk funcs * c_m3d_g * c_math progress * remove duplicate SComponent headers * move some variables and decompile a function * some inlined from debug * cM3d_2PlaneLinePosNearPos * fix fabsf and decompile cM3d_CrawVec * format * cleanup * more cleanup Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -1,10 +0,0 @@
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#ifndef C_XYZ_H_
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#define C_XYZ_H_
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#include "global.h"
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class cXyz {
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public:
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float x, y, z;
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};
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#endif
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