mirror of
https://github.com/zeldaret/tp
synced 2026-07-10 23:22:01 -04:00
@@ -3,31 +3,73 @@
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class npc_lf_class
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* @brief Lake Fish
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*
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* @details
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*
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*/
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class npc_lf_class : public fopAc_ac_c {
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private:
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/* 0x568 */ u8 field_0x568[0x1fc4 - 0x568];
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};
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STATIC_ASSERT(sizeof(npc_lf_class) == 0x1fc4);
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struct lf_s {
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/* 80A6A8A4 */ ~lf_s();
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/* 80A6A8E0 */ lf_s();
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/* 0x00 */ J3DModel* mpModel;
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/* 0x04 */ cXyz field_0x04;
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/* 0x10 */ csXyz field_0x10;
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/* 0x16 */ s8 field_0x16;
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/* 0x17 */ s8 field_0x17;
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/* 0x18 */ s16 field_0x18;
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/* 0x1A */ s16 mActionMode;
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/* 0x1C */ s16 field_0x1c;
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/* 0x20 */ cXyz field_0x20;
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/* 0x2C */ u8 field_0x2c[0x34-0x2c];
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/* 0x34 */ f32 mDistFromPlayer;
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/* 0x38 */ s16 field_0x38[2];
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/* 0x3C */ f32 field_0x3c;
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/* 0x40 */ f32 field_0x40;
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/* 0x44 */ f32 field_0x44;
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/* 0x48 */ f32 field_0x48;
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/* 0x4C */ s16 field_0x4c[2];
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/* 0x50 */ s16 field_0x50[2];
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/* 0x54 */ u8 field_0x54[4];
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/* 0x58 */ f32 field_0x58;
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/* 0x5C */ f32 field_0x5c;
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/* 0x60 */ f32 field_0x60;
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/* 0x64 */ u8 field_0x64[0x68-0x64];
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};
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class daNPC_LF_HIO_c {
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public:
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/* 80A69B6C */ daNPC_LF_HIO_c();
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/* 80A6A8E4 */ ~daNPC_LF_HIO_c();
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/* 80A6A8E4 */ virtual ~daNPC_LF_HIO_c();
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public:
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/* 0x04 */ s8 field_0x04;
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/* 0x08 */ f32 field_0x08;
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/* 0x0C */ f32 field_0x0c;
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/* 0x10 */ f32 field_0x10;
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/* 0x14 */ f32 field_0x14;
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/* 0x18 */ f32 field_0x18;
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};
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/**
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* @ingroup actors-npcs
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* @class npc_lf_class
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* @brief Little Fish
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*
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* @details Group of several small fish spawned in a group. Used in Fishing Pond.
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*
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*/
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class npc_lf_class : public fopEn_enemy_c {
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public:
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enum Action {
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ACT_MOVE
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};
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public:
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/* 0x05AC */ request_of_phase_process_class mPhase; ///< @brief Actor phase process class.
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/* 0x05B4 */ u8 mParam1; ///< @brief Actor parameters.
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/* 0x05B5 */ u8 mParam2; ///< @brief Actor parameters.
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/* 0x05B8 */ int mIter; ///< @brief Iterator used to track mFish index.
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/* 0x05BC */ lf_s mFish[64]; ///< @brief The number of small fish spawned in the group?
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/* 0x1FBC */ u8 field_0x1fbc[0x4]; ///< @brief ???
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/* 0x1FC0 */ u8 field_0x1fc0; ///< @brief ???
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};
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STATIC_ASSERT(sizeof(npc_lf_class) == 0x1fc4);
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#endif /* D_A_NPC_LF_H */
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