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Resolve all gameInfo fakematches (#2995)
* Clean up various inlines/fakematches/comments * Copy OptRuby inline name from TWW debug * Resolve all dEvt_control_c related fakematches, return pointer instead of reference * Fix some more missing inline usages
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@@ -847,7 +847,7 @@ static s16 e_sf_sitwait(e_sf_class* i_this) {
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rv = 0xFF;
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i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_SF_V_FIRST_DEMO, -1);
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if (dComIfGp_getEvent().checkSkipEdge() || i_this->mpModelMorf->isStop()) {
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if (dComIfGp_getEvent()->checkSkipEdge() || i_this->mpModelMorf->isStop()) {
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i_this->mAction = ACTION_FIGHT_RUN;
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i_this->mActionPhase = FIGHT_RUN_PHASE_NEG_10;
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i_this->mTimers[0] = 60;
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@@ -1384,7 +1384,7 @@ static void demo_camera(e_sf_class* i_this) {
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i_this->field_0xfda = 0;
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i_this->mDemoCamFovy = 75.0f;
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camera->mCamera.SetTrimSize(3);
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dComIfGp_getEvent().startCheckSkipEdge(a_this);
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dComIfGp_getEvent()->startCheckSkipEdge(a_this);
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daPy_getPlayerActorClass()->changeOriginalDemo();
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daPy_getPlayerActorClass()->changeDemoMode(0x17, 1, 2, 0);
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// fallthrough
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