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work on Z2SoundMgr and Z2SeMgr (#2055)
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@@ -37,6 +37,7 @@ public:
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void setInGame(bool i_inGame) { inGame = i_inGame; }
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bool isInDarkness() const { return inDarkness; }
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s8 getRoomReverb() const { return dComIfGp_getReverb(roomNum); }
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bool isMovieDemo() { return sceneNum == 2 || sceneNum == 8 || sceneNum == 9; }
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private:
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/* 0x00 */ long BGM_ID;
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