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https://github.com/zeldaret/tp
synced 2026-08-18 13:43:24 -04:00
remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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@@ -39,7 +39,6 @@ public:
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entryModelData(param_0, param_1, param_2);
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}
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/* 800CFFF4 */ void setBaseTRMtx(f32 (*)[4]);
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/* 80327100 */ void initialize();
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/* 80327184 */ s32 entryModelData(J3DModelData*, u32, u32);
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/* 80327300 */ s32 createShapePacket(J3DModelData*);
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@@ -56,7 +55,6 @@ public:
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/* 803281B4 */ void calcBumpMtx();
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/* 803282B8 */ void calcBBoardMtx();
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/* 803282EC */ void prepareShapePackets();
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MtxP getAnmMtx(int);
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/* 80327CA4 */ virtual void update();
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/* 80327E4C */ virtual void entry();
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@@ -75,7 +73,7 @@ public:
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bool isCpuSkinningOn() const { return (mFlags & J3DMdlFlag_SkinPosCpu) && (mFlags & J3DMdlFlag_SkinNrmCpu); }
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Mtx& getBaseTRMtx() { return mBaseTransformMtx; }
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void i_setBaseTRMtx(Mtx m) { MTXCopy(m, mBaseTransformMtx); }
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void setBaseTRMtx(Mtx m) { MTXCopy(m, mBaseTransformMtx); }
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u32 getMtxCalcMode() const { return mFlags & 0x03; }
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J3DVertexBuffer* getVertexBuffer() const { return (J3DVertexBuffer*)&mVertexBuffer; }
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J3DMatPacket* getMatPacket(u16 idx) const { return &mMatPacket[idx]; }
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@@ -89,11 +87,8 @@ public:
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void setUserArea(u32 area) { mUserArea = area; }
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u32 getUserArea() const { return mUserArea; }
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Vec* getBaseScale() { return &mBaseScale; }
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void setAnmMtx(int i, Mtx m) { mMtxBuffer->setAnmMtx(i, m); }
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// is there a better way to handle inlines with same name as non-inlines?
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MtxP i_getAnmMtx(int p1) { return mMtxBuffer->getAnmMtx(p1); }
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void i_setAnmMtx(int p1, Mtx mtx) { mMtxBuffer->setAnmMtx(p1, mtx); }
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void setAnmMtx(int jointNo, Mtx m) { mMtxBuffer->setAnmMtx(jointNo, m); }
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MtxP getAnmMtx(int jointNo) { return mMtxBuffer->getAnmMtx(jointNo); }
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/* 0x04 */ J3DModelData* mModelData;
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/* 0x08 */ u32 mFlags;
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