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remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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@@ -127,7 +127,7 @@ s32 JKRAramStream::writeToAram(JKRAramStreamCommand* command) {
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}
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if (command->mAllocatedTransferBuffer) {
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i_JKRFree(buffer);
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JKRFree(buffer);
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command->mAllocatedTransferBuffer = false;
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}
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}
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