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synced 2026-07-09 14:55:32 -04:00
remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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@@ -38,7 +38,7 @@ void Z2StatusMgr::heartGaugeOn() {
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/* 802B5F7C-802B60CC 2B08BC 0150+00 0/0 1/1 0/0 .text processHeartGaugeSound__11Z2StatusMgrFv */
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void Z2StatusMgr::processHeartGaugeSound() {
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if (!i_dComIfGp_event_runCheck() && mHeartGaugeOn != 0) {
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if (!dComIfGp_event_runCheck() && mHeartGaugeOn != 0) {
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if (dScnPly_c::isPause()) {
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mHeartGaugeOn--;
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}
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