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https://github.com/zeldaret/tp
synced 2026-05-31 01:16:02 -04:00
remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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+3
-3
@@ -222,7 +222,7 @@ bool DynamicModuleControl::do_load() {
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s32 i = 0;
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while (true) {
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if (mModule != NULL) {
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i_JKRFree(mModule);
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JKRFree(mModule);
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mModule = NULL;
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}
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char buffer[64];
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@@ -340,7 +340,7 @@ BOOL DynamicModuleControl::do_load_async() {
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*/
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bool DynamicModuleControl::do_unload() {
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if (mModule != NULL) {
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i_JKRFree(mModule);
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JKRFree(mModule);
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mModule = NULL;
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}
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return true;
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@@ -469,7 +469,7 @@ bool DynamicModuleControl::do_unlink() {
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}
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sAllocBytes = sAllocBytes - getModuleSize();
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if (mBss != NULL) {
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i_JKRFree(mBss);
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JKRFree(mBss);
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mBss = NULL;
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}
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do_unload();
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