remove "duplicated" inlines (#2099)

* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes
This commit is contained in:
TakaRikka
2024-03-19 04:31:53 -07:00
committed by GitHub
parent 38e0f8927a
commit 25d51079a3
347 changed files with 3968 additions and 3888 deletions
+1 -1
View File
@@ -104,7 +104,7 @@ BOOL dkWmark_c::setMatrix() {
mDoMtx_stack_c::transS(mPos.x, mPos.y + 1.0f, mPos.z);
mDoMtx_stack_c::ZXYrotM(cM_atan2s(var_f31 * cM_scos(temp_r26), poly.mNormal.y), field_0x48a,
cM_atan2s(var_f31 * -cM_ssin(temp_r26), poly.mNormal.y));
mpModel->i_setBaseTRMtx(mDoMtx_stack_c::get());
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
if (dComIfG_Bgsp().ChkMoveBG(*fopAcM_gc_c::getGroundCheck())) {
field_0x48c = 1;