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synced 2026-08-17 21:33:42 -04:00
remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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@@ -104,7 +104,7 @@ BOOL dkWmark_c::setMatrix() {
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mDoMtx_stack_c::transS(mPos.x, mPos.y + 1.0f, mPos.z);
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mDoMtx_stack_c::ZXYrotM(cM_atan2s(var_f31 * cM_scos(temp_r26), poly.mNormal.y), field_0x48a,
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cM_atan2s(var_f31 * -cM_ssin(temp_r26), poly.mNormal.y));
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mpModel->i_setBaseTRMtx(mDoMtx_stack_c::get());
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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if (dComIfG_Bgsp().ChkMoveBG(*fopAcM_gc_c::getGroundCheck())) {
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field_0x48c = 1;
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