remove "duplicated" inlines (#2099)

* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes
This commit is contained in:
TakaRikka
2024-03-19 04:31:53 -07:00
committed by GitHub
parent 38e0f8927a
commit 25d51079a3
347 changed files with 3968 additions and 3888 deletions
+2 -2
View File
@@ -20,7 +20,7 @@ dPath* dPath_GetRoomPath(int path_index, int room_no) {
dStage_dPath_c* path;
if (room_no == -1) {
path = i_dComIfGp_getStage()->getPath2Inf();
path = dComIfGp_getStage()->getPath2Inf();
} else {
dStage_roomStatus_c* roomSt = dComIfGp_roomControl_getStatusRoomDt(room_no);
if (roomSt == NULL) {
@@ -43,7 +43,7 @@ dPath* dPath_GetNextRoomPath(dPath const* p_path, int room_no) {
dStage_dPath_c* path;
if (room_no == -1) {
path = i_dComIfGp_getStage()->getPath2Inf();
path = dComIfGp_getStage()->getPath2Inf();
} else {
dStage_roomStatus_c* roomSt = dComIfGp_roomControl_getStatusRoomDt(room_no);
if (roomSt == NULL) {