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https://github.com/zeldaret/tp
synced 2026-06-20 16:21:22 -04:00
remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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-2
@@ -20,7 +20,7 @@ dPath* dPath_GetRoomPath(int path_index, int room_no) {
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dStage_dPath_c* path;
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if (room_no == -1) {
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path = i_dComIfGp_getStage()->getPath2Inf();
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path = dComIfGp_getStage()->getPath2Inf();
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} else {
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dStage_roomStatus_c* roomSt = dComIfGp_roomControl_getStatusRoomDt(room_no);
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if (roomSt == NULL) {
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@@ -43,7 +43,7 @@ dPath* dPath_GetNextRoomPath(dPath const* p_path, int room_no) {
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dStage_dPath_c* path;
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if (room_no == -1) {
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path = i_dComIfGp_getStage()->getPath2Inf();
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path = dComIfGp_getStage()->getPath2Inf();
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} else {
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dStage_roomStatus_c* roomSt = dComIfGp_roomControl_getStatusRoomDt(room_no);
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if (roomSt == NULL) {
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