remove "duplicated" inlines (#2099)

* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes
This commit is contained in:
TakaRikka
2024-03-19 04:31:53 -07:00
committed by GitHub
parent 38e0f8927a
commit 25d51079a3
347 changed files with 3968 additions and 3888 deletions
+2 -2
View File
@@ -216,7 +216,7 @@ int dScope_c::_execute(u32) {
if (mProcess != PROC_CLOSE) {
dComIfGp_setCStickStatusForce(61, 10, 3);
if (i_dComIfGp_checkPlayerStatus0(0, 0x1000)) {
if (dComIfGp_checkPlayerStatus0(0, 0x1000)) {
dComIfGp_setRStatusForce(0x11, 3);
}
}
@@ -250,7 +250,7 @@ void dScope_c::draw() {
f32 temp_f30 = mHeight * temp_f1;
u8 alpha = mAlpha * 255.0f;
if (i_dComIfGp_checkPlayerStatus0(0, 0x1000)) {
if (dComIfGp_checkPlayerStatus0(0, 0x1000)) {
J2DDrawLine(304.0f, mDoGph_gInf_c::getMinYF(), 304.0f, mDoGph_gInf_c::getMaxYF(),
JUtility::TColor(255, 0, 0, alpha), 6);
J2DDrawLine(mDoGph_gInf_c::getMinXF(), 224.0f, mDoGph_gInf_c::getMaxXF(), 224.0f,