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synced 2026-07-02 20:46:37 -04:00
remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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@@ -134,7 +134,7 @@ BOOL diff_model_c::create(J3DModelData* i_modelData, int roomNo, u8 drawBG) {
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mDoExt_restoreCurrentHeap();
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} else {
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mpModel->setBaseScale(cXyz(0.0f, 0.0f, 0.0f));
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mpModel->i_setBaseTRMtx(g_mDoMtx_identity);
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mpModel->setBaseTRMtx(g_mDoMtx_identity);
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mCreateNum++;
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mDoExt_adjustSolidHeapToSystem(mpHeap);
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mRoomNo = roomNo;
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