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https://github.com/zeldaret/tp
synced 2026-06-24 09:41:32 -04:00
remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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@@ -79,17 +79,17 @@ void dMw_HIO_c::init() {
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field_0xea = 0;
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for (int i = 0; i < 4; i++) {
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bool swordBit = i_dComIfGs_isItemFirstBit(m_sword_item[i]);
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bool swordBit = dComIfGs_isItemFirstBit(m_sword_item[i]);
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mSwordsCopy[i] = swordBit;
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mSwords[i] = swordBit;
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}
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for (int i = 0; i < 3; i++) {
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bool shieldBit = i_dComIfGs_isItemFirstBit(m_shield_item[i]);
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bool shieldBit = dComIfGs_isItemFirstBit(m_shield_item[i]);
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mShieldsCopy[i] = shieldBit;
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mShields[i] = shieldBit;
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bool clothesBit = i_dComIfGs_isItemFirstBit(m_cloth_item[i]);
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bool clothesBit = dComIfGs_isItemFirstBit(m_cloth_item[i]);
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mClothesCopy[i] = clothesBit;
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mClothes[i] = clothesBit;
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}
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