remove "duplicated" inlines (#2099)

* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes
This commit is contained in:
TakaRikka
2024-03-19 04:31:53 -07:00
committed by GitHub
parent 38e0f8927a
commit 25d51079a3
347 changed files with 3968 additions and 3888 deletions
+3 -3
View File
@@ -79,17 +79,17 @@ void dMw_HIO_c::init() {
field_0xea = 0;
for (int i = 0; i < 4; i++) {
bool swordBit = i_dComIfGs_isItemFirstBit(m_sword_item[i]);
bool swordBit = dComIfGs_isItemFirstBit(m_sword_item[i]);
mSwordsCopy[i] = swordBit;
mSwords[i] = swordBit;
}
for (int i = 0; i < 3; i++) {
bool shieldBit = i_dComIfGs_isItemFirstBit(m_shield_item[i]);
bool shieldBit = dComIfGs_isItemFirstBit(m_shield_item[i]);
mShieldsCopy[i] = shieldBit;
mShields[i] = shieldBit;
bool clothesBit = i_dComIfGs_isItemFirstBit(m_cloth_item[i]);
bool clothesBit = dComIfGs_isItemFirstBit(m_cloth_item[i]);
mClothesCopy[i] = clothesBit;
mClothes[i] = clothesBit;
}