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auto decompile more functions
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@@ -11,13 +11,13 @@
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// Types:
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//
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struct Z2CreatureEnemy {};
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template <typename A0>
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struct JSULink {};
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/* JSULink<Z2CreatureEnemy> */
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struct JSULink__template2 {};
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struct Z2CreatureEnemy {};
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struct Z2SoundObjMgr {
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/* 802BF920 */ Z2SoundObjMgr();
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/* 802BF980 */ void setForceBattleArea(bool, u16, u16, u16);
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