Merge branch 'master' into various3

This commit is contained in:
hatal175
2023-05-18 12:10:49 +03:00
committed by GitHub
647 changed files with 1786 additions and 923 deletions
+5
View File
@@ -4,12 +4,17 @@
*/
#include "DynamicLink.h"
#include "JSystem/JKernel/JKRArchive.h"
#include "JSystem/JKernel/JKRDvdRipper.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRFileCache.h"
#include "JSystem/JUtility/JUTConsole.h"
#include "MSL_C/stdio.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "global.h"
#include "m_Do/m_Do_dvd_thread.h"
#include "m_Do/m_Do_ext.h"
/* 80451138-8045113C 000638 0004+00 3/3 0/0 0/0 .sbss mFirst__24DynamicModuleControlBase
+3
View File
@@ -6,7 +6,10 @@
#include "c/c_damagereaction.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "f_op/f_op_actor_mng.h"
//
// Forward References:
+4
View File
@@ -5,12 +5,16 @@
#include "c/c_dylink.h"
#include "DynamicLink.h"
#include "JSystem/JKernel/JKRArchive.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRFileCache.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "global.h"
#include "m_Do/m_Do_ext.h"
//
+9
View File
@@ -5,7 +5,9 @@
#include "d/a/d_a_alink.h"
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JMath/JMath.h"
#include "JSystem/JStudio/JStudio/stb.h"
#include "MSL_C/float.h"
@@ -17,13 +19,20 @@
#include "d/d_item.h"
#include "d/d_path.h"
#include "d/d_procname.h"
#include "d/meter/d_meter2_draw.h"
#include "d/msg/d_msg_object.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad.h"
#include "rel/d/a/d_a_crod/d_a_crod.h"
#include "rel/d/a/d_a_horse/d_a_horse.h"
#include "rel/d/a/d_a_mg_rod/d_a_mg_rod.h"
#include "rel/d/a/d_a_scene_exit/d_a_scene_exit.h"
#include "rel/d/a/d_a_spinner/d_a_spinner.h"
#include "rel/d/a/e/d_a_e_wb/d_a_e_wb.h"
#include "rel/d/a/obj/d_a_obj_carry/d_a_obj_carry.h"
#include "rel/d/a/tag/d_a_tag_magne/d_a_tag_magne.h"
+1
View File
@@ -6,6 +6,7 @@
#include "d/a/d_a_horse_static.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "rel/d/a/e/d_a_e_wb/d_a_e_wb.h"
BOOL e_wb_class::checkWait() {
return field_0x5b4 == 0x2A;
+2
View File
@@ -7,7 +7,9 @@
#include "d/com/d_com_inf_game.h"
#include "d/d_item_data.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
// External References:
+1
View File
@@ -4,6 +4,7 @@
//
#include "d/a/d_a_itembase_static.h"
#include "d/a/d_a_itembase.h"
#include "SSystem/SComponent/c_lib.h"
#include "d/d_item_data.h"
#include "dol2asm.h"
+3 -1
View File
@@ -4,13 +4,15 @@
//
#include "d/a/d_a_npc.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_player.h"
#include "d/d_procname.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_mtx.h"
#include "rel/d/a/npc/d_a_npc_tk/d_a_npc_tk.h"
#include "SSystem/SComponent/c_math.h"
#include "m_Do/m_Do_lib.h"
//
+1
View File
@@ -7,6 +7,7 @@
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
// Types:
+3
View File
@@ -5,11 +5,14 @@
#include "d/a/d_a_obj_item.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_item.h"
#include "d/d_item_data.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_mtx.h"
//
+1
View File
@@ -6,6 +6,7 @@
#include "d/a/d_a_obj_ss_base.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
// Declarations:
+2
View File
@@ -5,7 +5,9 @@
#include "d/a/d_a_player.h"
#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_alink.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/mtx/mtx.h"
+3
View File
@@ -4,10 +4,13 @@
//
#include "d/bg/d_bg_s.h"
#include "d/bg/d_bg_s_sph_chk.h"
#include "d/bg/d_bg_w.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/mtx/mtxvec.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
// Forward References:
+2
View File
@@ -7,10 +7,12 @@
#define __dt__12dBgS_AcchCirFv_DEFINED
#include "d/bg/d_bg_s_acch.h"
#include "d/a/d_a_player.h"
#include "d/bg/d_bg_s.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
//
// Forward References:
+2
View File
@@ -4,8 +4,10 @@
//
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/bg/d_bg_w.h"
#include "d/com/d_com_inf_game.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
//
+1
View File
@@ -9,6 +9,7 @@
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/mtx/mtxvec.h"
#include "global.h"
#include "rel/d/a/d_a_horse/d_a_horse.h"
//
+1
View File
@@ -4,6 +4,7 @@
//
#include "d/bg/d_bg_w_kcol.h"
#include "d/bg/d_bg_pc.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+2
View File
@@ -6,6 +6,8 @@
#include "d/cc/d_cc_mass_s.h"
#include "SSystem/SComponent/c_math.h"
#include "d/cc/d_cc_d.h"
#include "f_op/f_op_actor.h"
#include "global.h"
/* 800852E0-800852F0 07FC20 0010+00 1/1 0/0 0/0 .text
* Set__12dCcMassS_ObjFP8cCcD_ObjUcPFP10fopAc_ac_cP4cXyzUl_v */
+2
View File
@@ -6,7 +6,9 @@
#include "d/cc/d_cc_s.h"
#include "JSystem/JMath/JMath.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_jnt_col.h"
#include "dol2asm.h"
#include "f_op/f_op_actor_mng.h"
//
// Forward References:
+3
View File
@@ -5,10 +5,13 @@
#include "d/cc/d_cc_uty.h"
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Creature.h"
#include "d/a/d_a_player.h"
#include "d/d_procname.h"
#include "d/s/d_s_play.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
// Forward References:
+11
View File
@@ -4,15 +4,26 @@
//
#include "d/com/d_com_inf_game.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "MSL_C/stdio.h"
#include "d/a/d_a_alink.h"
#include "d/d_item.h"
#include "d/d_procname.h"
#include "d/d_simple_model.h"
#include "d/d_timer.h"
#include "d/kankyo/d_kankyo.h"
#include "d/map/d_map_path_dmap.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "global.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
//
// Forward References:
+1
View File
@@ -9,6 +9,7 @@
#include "d/d_demo.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "rel/d/a/d_a_movie_player/d_a_movie_player.h"
#include "rel/d/a/obj/d_a_obj_carry/d_a_obj_carry.h"
#include "rel/d/a/tag/d_a_tag_magne/d_a_tag_magne.h"
+5
View File
@@ -4,11 +4,16 @@
//
#include "d/d_attention.h"
#include "JSystem/J3DGraphBase/J3DMatBlock.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "dol2asm.h"
#include "dolphin/mtx/mtxvec.h"
#include "dolphin/os/OSCache.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_controller_pad.h"
//
// Types:
+1
View File
@@ -5,6 +5,7 @@
#include "d/d_bomb.h"
#include "d/d_procname.h"
#include "f_op/f_op_actor_mng.h"
bool dBomb_c::checkStateCarry() {
return (fopAcM_checkCarryNow(&mActor) || fopAcM_checkHookCarryNow(&mActor) ||
+1
View File
@@ -5,6 +5,7 @@
#include "d/d_cam_param.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
+4
View File
@@ -5,9 +5,13 @@
#include "d/d_camera.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "d/a/d_a_alink.h"
#include "d/com/d_com_inf_game.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
//
// Types:
+4
View File
@@ -8,7 +8,11 @@
#include "d/com/d_com_inf_game.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_graphic.h"
#include "rel/d/a/d_a_movie_player/d_a_movie_player.h"
//
+1
View File
@@ -4,6 +4,7 @@
*/
#include "d/d_door_param2.h"
#include "f_op/f_op_actor_mng.h"
/* 8003A188-8003A194 034AC8 000C+00 0/0 0/0 17/17 .text getKind__13door_param2_cFP10fopAc_ac_c */
u8 door_param2_c::getKind(fopAc_ac_c* i_actor) {
+4
View File
@@ -4,10 +4,14 @@
//
#include "d/d_drawlist.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
#include "JSystem/J3DGraphBase/J3DShape.h"
#include "JSystem/J3DGraphBase/J3DSys.h"
#include "SSystem/SComponent/c_bg_s_shdw_draw.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/gx/GX.h"
#include "dolphin/mtx/mtx44.h"
#include "dolphin/mtx/mtxvec.h"
#include "m_Do/m_Do_graphic.h"
+2
View File
@@ -5,6 +5,8 @@
#include "d/d_error_msg.h"
#include "dol2asm.h"
#include "dolphin/dvd/dvd.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
//
+4 -1
View File
@@ -4,10 +4,13 @@
*/
#include "d/d_eye_hl.h"
#include "JSystem/J3DGraphBase/J3DTexture.h"
#include "JSystem/JUtility/JUTTexture.h"
#include "Z2AudioLib/Z2Creature.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "dolphin/os/OS.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "d/s/d_s_play.h"
/* 8009C964-8009CA28 0972A4 00C4+00 0/0 2/2 0/0 .text entry__8dEyeHL_cFP12J3DModelDataPCc
+6
View File
@@ -4,12 +4,18 @@
//
#include "d/d_gameover.h"
#include "JSystem/J2DGraph/J2DPicture.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/menu/d_menu_save.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "dol2asm.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_Reset.h"
//
// Types:
+1
View File
@@ -4,6 +4,7 @@
//
#include "d/d_item.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+5 -1
View File
@@ -4,9 +4,13 @@
//
#include "d/d_kantera_icon_meter.h"
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter_HIO.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "d/meter/d_meter_HIO.h"
/* 801AE938-801AE974 1A9278 003C+00 0/0 3/3 0/0 .text __ct__15dKantera_icon_cFv */
dKantera_icon_c::dKantera_icon_c() {
+4
View File
@@ -4,11 +4,15 @@
*/
#include "d/d_ky_thunder.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "JSystem/JMath/JMath.h"
#include "SSystem/SComponent/c_counter.h"
#include "SSystem/SComponent/c_math.h"
#include "dolphin/os/OSCache.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/kankyo/d_kankyo_rain.h"
#include "f_op/f_op_kankyo_mng.h"
#define EF_THUNDER01_BMD 0x1E
#define EF_THUNDER02_BMD 0x1F
+1
View File
@@ -6,6 +6,7 @@
#include "d/d_kyeff.h"
#include "Z2AudioLib/Z2EnvSeMgr.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/kankyo/d_kankyo.h"
#include "d/kankyo/d_kankyo_wether.h"
#include "dol2asm.h"
+1
View File
@@ -3,6 +3,7 @@
*
*/
#include "SSystem/SComponent/c_phase.h"
#include "d/d_kyeff2.h"
#include "d/d_procname.h"
#include "d/kankyo/d_kankyo_wether.h"
+5
View File
@@ -4,6 +4,11 @@
//
#include "d/d_model.h"
#include "JSystem/J3DGraphAnimator/J3DModelData.h"
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "d/com/d_com_inf_game.h"
#include "d/kankyo/d_kankyo.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+8
View File
@@ -5,10 +5,18 @@
#include "d/d_name.h"
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_select_cursor.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_msg_mng.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_audio.h"
//
+3 -1
View File
@@ -11,14 +11,16 @@
#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
#include "JSystem/J3DGraphLoader/J3DClusterLoader.h"
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/mtx/mtx.h"
#include "dolphin/os/OSCache.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "global.h"
//
// Types:
+4
View File
@@ -5,8 +5,12 @@
#include "d/d_scope.h"
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/JUtility/JUTTexture.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "global.h"
//
// Forward References:
+1
View File
@@ -7,6 +7,7 @@
#include "dol2asm.h"
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "global.h"
//
// Types:
+1
View File
@@ -1,4 +1,5 @@
#include "d/d_select_icon.h"
#include "JSystem/J2DGraph/J2DAnimation.h"
dSi_HIO_c::dSi_HIO_c() {}
+9
View File
@@ -5,14 +5,23 @@
#include "d/d_stage.h"
#include "JSystem/JKernel/JKRAramArchive.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "MSL_C/stdio.h"
#include "SSystem/SComponent/c_malloc.h"
#include "d/com/d_com_inf_game.h"
#include "d/com/d_com_static.h"
#include "d/d_lib.h"
#include "d/d_procname.h"
#include "d/d_tresure.h"
#include "d/save/d_save_HIO.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_kankyo_mng.h"
#include "f_op/f_op_msg_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "global.h"
#include "m_Do/m_Do_Reset.h"
//
// Forward References:
+3
View File
@@ -5,9 +5,12 @@
#include "d/d_timer.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_procname.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "f_op/f_op_msg_mng.h"
#include "global.h"
#include "m_Do/m_Do_lib.h"
//
+1
View File
@@ -5,6 +5,7 @@
#include "d/d_tresure.h"
#include "d/com/d_com_inf_game.h"
#include "d/map/d_map_path_dmap.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+1
View File
@@ -7,6 +7,7 @@
#include "dol2asm.h"
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "m_Do/m_Do_controller_pad.h"
//
// Forward References:
+3
View File
@@ -4,6 +4,7 @@
//
#include "d/event/d_event.h"
#include "d/a/d_a_alink.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_camera.h"
#include "d/d_demo.h"
@@ -14,6 +15,8 @@
#include "dolphin/types.h"
#include "f_op/f_op_actor_iter.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include "rel/d/a/tag/d_a_tag_mhint/d_a_tag_mhint.h"
#include "rel/d/a/tag/d_a_tag_mstop/d_a_tag_mstop.h"
+3
View File
@@ -11,7 +11,10 @@
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_graphic.h"
#include "global.h"
//
// Forward References:
+3
View File
@@ -7,11 +7,14 @@
#include "SSystem/SComponent/c_math.h"
#include "MSL_C/stdio.h"
#include "Z2AudioLib/Z2AudioMgr.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_camera.h"
#include "d/d_stage.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_audio.h"
//
+5
View File
@@ -4,7 +4,12 @@
//
#include "d/file/d_file_sel_info.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "MSL_C/stdio.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2_info.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+3
View File
@@ -4,6 +4,9 @@
//
#include "d/file/d_file_sel_warning.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+10
View File
@@ -7,8 +7,18 @@
#define __dt__15J2DAnmTransformFv_DEFINED
#include "d/file/d_file_select.h"
#include "JSystem/J2DGraph/J2DAnimation.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_string.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/dvd/dvd.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_MemCard.h"
#include "m_Do/m_Do_controller_pad.h"
//
+4
View File
@@ -5,13 +5,17 @@
#include "d/kankyo/d_kankyo.h"
#include "MSL_C/string.h"
#include "JSystem/J3DGraphBase/J3DMatBlock.h"
#include "SSystem/SComponent/c_counter.h"
#include "SSystem/SComponent/c_math.h"
#include "d/com/d_com_inf_game.h"
#include "d/kankyo/d_kankyo_data.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "global.h"
#include "m_Do/m_Do_audio.h"
//
+2
View File
@@ -6,10 +6,12 @@
#include "d/kankyo/d_kankyo_rain.h"
#include "MSL_C/math.h"
#include "MSL_C/string.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_demo.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
// Forward References:
+3
View File
@@ -4,6 +4,8 @@
//
#include "d/kankyo/d_kankyo_wether.h"
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "MSL_C/string.h"
#include "Z2AudioLib/Z2EnvSeMgr.h"
#include "d/com/d_com_inf_game.h"
@@ -11,6 +13,7 @@
#include "d/kankyo/d_kankyo_rain.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "global.h"
#include "m_Do/m_Do_audio.h"
//
+2
View File
@@ -4,6 +4,8 @@
//
#include "d/map/d_map_path.h"
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "JSystem/JUtility/JUTTexture.h"
#include "d/com/d_com_inf_game.h"
#include "m_Do/m_Do_lib.h"
+1
View File
@@ -5,6 +5,7 @@
#include "d/map/d_map_path_dmap.h"
#include "MSL_C/float.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/map/d_map_path.h"
#include "d/meter/d_meter_HIO.h"
+2
View File
@@ -6,6 +6,8 @@
#include "d/map/d_map_path_fmap.h"
#include "MSL_C/float.h"
#include "d/com/d_com_inf_game.h"
#include "d/map/d_map_path.h"
#include "d/d_tresure.h"
#include "dol2asm.h"
//
+6
View File
@@ -4,7 +4,13 @@
*/
#include "d/menu/d_menu_calibration.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_select_cursor.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "d/msg/d_msg_string.h"
#include "d/pane/d_pane_class.h"
#include "m_Do/m_Do_controller_pad.h"
/* 803BC238-803BC244 019358 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
static u8 cNullVec__6Z2Calc[12] = {
+1
View File
@@ -4,6 +4,7 @@
//
#include "d/menu/d_menu_collect.h"
#include "d/d_lib.h"
#include "MSL_C/string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+2
View File
@@ -4,7 +4,9 @@
//
#include "d/menu/d_menu_dmap.h"
#include "JSystem/J2DGraph/J2DPicture.h"
#include "MSL_C/string.h"
#include "d/d_lib.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+5
View File
@@ -4,6 +4,11 @@
*/
#include "d/menu/d_menu_fishing.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_controller_pad.h"
+6 -1
View File
@@ -4,10 +4,16 @@
//
#include "d/menu/d_menu_fmap.h"
#include "JSystem/JKernel/JKRArchive.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "d/d_lib.h"
#include "dol2asm.h"
#include "dolphin/os/OSCache.h"
#include "dolphin/types.h"
struct ResTIMG;
//
// Types:
//
@@ -442,7 +448,6 @@ extern "C" void _restgpr_26();
extern "C" void _restgpr_27();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" void sprintf();
extern "C" u8 saveBitLabels__16dSv_event_flag_c[1644 + 4 /* padding */];
extern "C" extern void* __vt__19dMenuFmapIconDisp_c[3];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
+1 -1
View File
@@ -4,6 +4,7 @@
//
#include "d/menu/d_menu_insect.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
@@ -180,7 +181,6 @@ extern "C" void _restgpr_26();
extern "C" void _restgpr_27();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" void snprintf();
extern "C" extern void* __vt__12dDlst_base_c[3];
extern "C" u8 saveBitLabels__16dSv_event_flag_c[1644 + 4 /* padding */];
extern "C" u8 m_cpadInfo__8mDoCPd_c[256];
+2 -1
View File
@@ -4,6 +4,8 @@
//
#include "d/menu/d_menu_letter.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
@@ -190,7 +192,6 @@ extern "C" void _restgpr_26();
extern "C" void _restgpr_27();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" void sprintf();
extern "C" extern void* __vt__12dDlst_base_c[3];
extern "C" u8 letter_data__12dMenu_Letter[512];
extern "C" u8 m_cpadInfo__8mDoCPd_c[256];
+1
View File
@@ -12,6 +12,7 @@
#include "d/meter/d_meter_HIO.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "global.h"
struct dMenuMapCommon_c {
/* 801C2718 */ dMenuMapCommon_c();
+1
View File
@@ -6,6 +6,7 @@
#include "d/menu/d_menu_option.h"
#include "MSL_C/string.h"
#include "dol2asm.h"
#include "dolphin/os/OSRtc.h"
#include "dolphin/types.h"
//
+9
View File
@@ -5,15 +5,24 @@
#include "d/menu/d_menu_save.h"
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "MSL_C/stdio.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_select_cursor.h"
#include "d/file/d_file_sel_info.h"
#include "d/file/d_file_sel_warning.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_MemCard.h"
#include "m_Do/m_Do_MemCardRWmng.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include "msg/scrn/d_msg_scrn_explain.h"
//
+1
View File
@@ -7,6 +7,7 @@
#include "MSL_C/string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "global.h"
//
// Types:
+8
View File
@@ -4,8 +4,11 @@
//
#include "d/menu/d_menu_window.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "Z2AudioLib/Z2AudioMgr.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/menu/d_menu_collect.h"
#include "d/menu/d_menu_dmap.h"
#include "d/menu/d_menu_fishing.h"
@@ -17,11 +20,16 @@
#include "d/menu/d_menu_save.h"
#include "d/menu/d_menu_skill.h"
#include "d/menu/d_menu_window_HIO.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "d/meter/d_meter_map.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "f_op/f_op_msg_mng.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad.h"
//
// Forward References:
+5
View File
@@ -4,11 +4,16 @@
//
#include "d/meter/d_meter2.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "d/d_demo.h"
#include "d/d_procname.h"
#include "d/d_scope.h"
#include "d/d_timer.h"
#include "d/menu/d_menu_window_HIO.h"
#include "d/meter/d_meter2_draw.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "d/meter/d_meter_map.h"
#include "dol2asm.h"
#include "f_op/f_op_msg.h"
#include "f_op/f_op_msg_mng.h"
+6
View File
@@ -5,12 +5,18 @@
#include "d/meter/d_meter2_draw.h"
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "d/a/d_a_alink.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_kantera_icon_meter.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "d/msg/d_msg_object.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "global.h"
//
// Forward References:
+6
View File
@@ -4,13 +4,19 @@
//
#include "d/meter/d_meter2_info.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2.h"
#include "d/meter/d_meter_map.h"
#include "d/msg/d_msg_object.h"
#include "d/save/d_save.h"
#include "dol2asm.h"
#include "dolphin/os/OSCache.h"
#include "dolphin/types.h"
#include "d/a/d_a_npc.h"
#include "d/d_item_data.h"
#include "global.h"
//
// Forward References:
+1
View File
@@ -7,6 +7,7 @@
#include "d/save/d_save.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "global.h"
//
// Forward References:
+3
View File
@@ -4,13 +4,16 @@
//
#include "d/meter/d_meter_map.h"
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "Z2AudioLib/Z2AudioMgr.h"
#include "d/com/d_com_inf_game.h"
#include "d/menu/d_menu_window.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_overlap_mng.h"
#include "m_Do/m_Do_controller_pad.h"
//
// Forward References:
+3
View File
@@ -6,9 +6,12 @@
#include "d/msg/d_msg_class.h"
#include "MSL_C/stdio.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_object.h"
#include "d/msg/d_msg_unit.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
//
// Forward References:
+4
View File
@@ -5,13 +5,17 @@
#include "d/msg/d_msg_flow.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_alink.h"
#include "d/com/d_com_inf_game.h"
#include "d/com/d_com_static.h"
#include "d/d_item.h"
#include "d/d_procname.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_object.h"
#include "d/shop/d_shop_system.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_audio.h"
+4 -1
View File
@@ -4,10 +4,13 @@
//
#include "d/msg/d_msg_object.h"
#include "d/msg/d_msg_out_font.h"
#include "JSystem/JGadget/binary.h"
#include "MSL_C/stdio.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_class.h"
#include "d/msg/d_msg_out_font.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
//
+3
View File
@@ -4,9 +4,12 @@
//
#include "d/msg/d_msg_out_font.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "global.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_msg_mng.h"
+3
View File
@@ -4,6 +4,9 @@
//
#include "d/msg/d_msg_string.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_out_font.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "JSystem/JGeometry.h"
+2
View File
@@ -5,6 +5,8 @@
#include "d/msg/d_msg_string_base.h"
#include "JSystem/JGadget/binary.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+1
View File
@@ -5,6 +5,7 @@
#include "d/msg/d_msg_unit.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "dol2asm.h"
#include "d/kankyo/d_kankyo.h"
#include "d/meter/d_meter2_info.h"
+9 -4
View File
@@ -4,14 +4,19 @@
//
#include "d/pane/d_pane_class.h"
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
#include "JSystem/J2DGraph/J2DPicture.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/J2DGraph/J2DWindow.h"
#include "JSystem/JKernel/JKRArchive.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JSupport/JSUMemoryStream.h"
#include "d/d_lib.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_graphic.h"
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
#include "JSystem/J2DGraph/J2DPicture.h"
#include "JSystem/JSupport/JSUMemoryStream.h"
#include "d/d_lib.h"
/* 80253930-80253984 24E270 0054+00 0/0 11/11 0/0 .text __ct__8CPaneMgrFv */
CPaneMgr::CPaneMgr() {
+2
View File
@@ -4,6 +4,8 @@
//
#include "d/pane/d_pane_class_alpha.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_ext.h"
+2
View File
@@ -4,9 +4,11 @@
//
#include "d/particle/d_particle.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "MSL_C/stdio.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_lib.h"
+1
View File
@@ -3,6 +3,7 @@
// Translation Unit: d/particle/d_particle_copoly
//
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "d/particle/d_particle_copoly.h"
#include "dol2asm.h"
#include "dolphin/types.h"
+7
View File
@@ -5,11 +5,18 @@
#include "d/s/d_s_logo.h"
#include "JSystem/JKernel/JKRAram.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "c/c_dylink.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_tresure.h"
#include "d/map/d_map_path_dmap.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
//
+7 -1
View File
@@ -4,13 +4,19 @@
//
#include "d/s/d_s_name.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
// #include "d/file/d_file_select.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene.h"
#include "f_pc/f_pc_manager.h"
#include "global.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_audio.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
#include "m_Do/m_Do_mtx.h"
+14 -9
View File
@@ -5,20 +5,25 @@
#include "d/s/d_s_play.h"
#include "JSystem/JUtility/JUTConsole.h"
#include "JSystem/JUtility/JUTGamePad.h"
#include "SSystem/SComponent/c_counter.h"
#include "d/d_item.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_draw_iter.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_audio.h"
#include "d/a/d_a_player.h"
#include "d/d_demo.h"
#include "d/d_item.h"
#include "d/d_model.h"
#include "d/d_procname.h"
#include "f_op/f_op_msg_mng.h"
#include "d/msg/d_msg_object.h"
#include "d/save/d_save_HIO.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_draw_iter.h"
#include "f_op/f_op_msg_mng.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_audio.h"
#include "m_Do/m_Do_graphic.h"
//
// Types:
+5
View File
@@ -4,13 +4,18 @@
//
#include "d/s/d_s_room.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/s/d_s_play.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_scene.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_Reset.h"
static bool resetArchiveBank(int param_0);
static bool setArchiveBank(int param_0);
+2
View File
@@ -5,11 +5,13 @@
#include "d/save/d_save.h"
#include "d/save/d_save_init.h"
#include "JSystem/JUtility/JUTGamePad.h"
#include "MSL_C/stdio.h"
#include "Z2AudioLib/Z2AudioMgr.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "rel/d/a/obj/d_a_obj_carry/d_a_obj_carry.h"
//
+2
View File
@@ -4,6 +4,8 @@
//
#include "d/shop/d_shop_item_ctrl.h"
#include "SSystem/SComponent/c_lib.h"
#include "d/a/d_a_shop_item_static.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
+6
View File
@@ -5,14 +5,20 @@
#include "d/shop/d_shop_system.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_shop_item_static.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_item.h"
#include "d/d_lib.h"
#include "d/d_procname.h"
#include "d/d_select_cursor.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_lib.h"
//
+4
View File
@@ -4,12 +4,16 @@
*/
#include "f_op/f_op_actor.h"
#include "d/a/d_a_alink.h"
#include "d/com/d_com_inf_actor.h"
#include "d/com/d_com_inf_game.h"
#include "d/com/d_com_static.h"
#include "d/d_demo.h"
#include "d/s/d_s_play.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_actor_tag.h"
#include "f_op/f_op_draw_tag.h"
#include "f_pc/f_pc_manager.h"
/* 80018B64-80018BD0 0134A4 006C+00 0/0 7/7 562/562 .text __ct__10fopAc_ac_cFv */
fopAc_ac_c::fopAc_ac_c() {}
+8 -6
View File
@@ -6,25 +6,27 @@
#include "f_op/f_op_actor_mng.h"
#include "JSystem/J3DGraphBase/J3DSys.h"
#include "JSystem/J3DU/J3DUClipper.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "JSystem/JMath/JMath.h"
#include "MSL_C/math.h"
#include "SSystem/SComponent/c_lib.h"
#include "SSystem/SComponent/c_malloc.h"
#include "dol2asm.h"
#include "global.h"
#include "d/com/d_com_inf_game.h"
#include "JSystem/JMath/JMath.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_path.h"
#include "d/d_procname.h"
#include "d/d_stage.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_scene_mng.h"
#include "global.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_lib.h"
#include "m_Do/m_Do_mtx.h"
#include "rel/d/a/tag/d_a_tag_stream/d_a_tag_stream.h"
#include "d/d_path.h"
//
// Types:
+1
View File
@@ -4,6 +4,7 @@
*/
#include "f_op/f_op_actor_tag.h"
#include "SSystem/SComponent/c_list.h"
/* ############################################################################################## */
/* 803A35E0-803A35F0 000700 000C+04 1/1 2/2 0/0 .data g_fopAcTg_Queue */
+2
View File
@@ -6,6 +6,8 @@
#include "f_op/f_op_camera.h"
#include "d/com/d_com_inf_game.h"
#include "d/s/d_s_play.h"
#include "f_op/f_op_draw_tag.h"
#include "f_pc/f_pc_manager.h"
/* 8001E140-8001E180 018A80 0040+00 1/0 0/0 0/0 .text fopCam_Draw__FP12camera_class */
static s32 fopCam_Draw(camera_class* i_this) {
+1
View File
@@ -4,6 +4,7 @@
*/
#include "f_op/f_op_camera_mng.h"
#include "f_pc/f_pc_layer.h"
#include "f_pc/f_pc_stdcreate_req.h"
/* ############################################################################################## */
+2
View File
@@ -4,6 +4,8 @@
*/
#include "f_op/f_op_draw_iter.h"
#include "SSystem/SComponent/c_list.h"
#include "SSystem/SComponent/c_tag.h"
#include "f_op/f_op_draw_tag.h"
/* ############################################################################################## */

Some files were not shown because too many files have changed in this diff Show More