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Misc fixes (#2860)
* Misc matches * Remove more old dol2asm stuff * Remove dCcS::SetMass-related fakematches No longer necessary with the PCH for some reason. * Use attention types enum in more places * Remove more dol2asm stuff * Clean up matDL_dis.py
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@@ -10,10 +10,6 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_lib.h"
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//
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// External References:
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//
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static const char* l_arcName = "K_saku00";
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static const f32 l_cull_box[6] = {-200.f, -100.f, -200.f, 200.f, 100.f, 200.f};
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@@ -24,10 +20,6 @@ static const Vec l_check_area[4] = {
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-250.0, 0.0, 100.0, // unknown
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};
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//
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// Declarations:
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//
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/* 80BB9A58-80BB9AE4 000078 008C+00 1/1 0/0 0/0 .text initBaseMtx__11daObjBmSh_cFv */
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void daObjBmSh_c::initBaseMtx() {
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mModel->setBaseScale(scale);
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@@ -325,11 +317,11 @@ int daObjBmSh_Create(fopAc_ac_c* i_this) {
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/* 80BBA8F8-80BBA918 -00001 0020+00 1/0 0/0 0/0 .data l_daObjBmSh_Method */
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static actor_method_class l_daObjBmSh_Method = {
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(process_method_func)daObjBmSh_Create, // daObjBmSh_Create__FP10fopAc_ac_c
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(process_method_func)daObjBmSh_Delete, // daObjBmSh_Delete__FP11daObjBmSh_c
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(process_method_func)daObjBmSh_Execute, // daObjBmSh_Execute__FP11daObjBmSh_c
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NULL, //
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(process_method_func)daObjBmSh_Draw, // daObjBmSh_Draw__FP11daObjBmSh_c
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(process_method_func)daObjBmSh_Create,
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(process_method_func)daObjBmSh_Delete,
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(process_method_func)daObjBmSh_Execute,
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NULL,
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(process_method_func)daObjBmSh_Draw,
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};
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/* 80BBA918-80BBA948 -00001 0030+00 0/0 0/0 1/0 .data g_profile_Obj_BoomShutter */
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