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https://github.com/zeldaret/tp
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move d_a_itembase_static / d_a_item_static / Z2StatusMgr (#123)
* move d_a_itembase_static * move d_a_item_static * moved Z2StatusMgr * clang * fixes * clang? * move d_save * move d_meter2_info * some d_meter2_info fixes * move most d_a_player * move d_bg_s stuff * move c_cc_s stuff * move d_cc stuff * move d_attention / d_event / d_stage
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@@ -1,6 +1,45 @@
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#ifndef Z2STATUSMGR_H
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#define Z2STATUSMGR_H
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#include "dolphin/mtx/vec.h"
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#include "dolphin/types.h"
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struct Z2StatusMgr {
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Z2StatusMgr();
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void heartGaugeOn();
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void processHeartGaugeSound();
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void talkIn();
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void talkOut();
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void menuIn();
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void menuOut();
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bool isMovieDemo();
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void setDemoName(char*);
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void processTime();
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bool checkDayTime();
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void setEventBit(void*);
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void setCameraPolygonPos(Vec*);
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void setCameraGroupInfo(u8);
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void setCameraInWaterDepth(float);
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//! @todo there are a number of inlines only called from rels: see CHN_debug
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u8 mHour;
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u8 mMinute;
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u8 mWeekday;
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u8 field_0x03;
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s16 mTime;
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u8 field_0x6[2];
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void* mEventBit;
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bool mIsMenuIn;
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u8 field_0xd[3];
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u32 mCameraMapInfo;
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u32 field_0x14;
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float mUnderwaterDepth;
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float mCameraInWaterDepthRatio;
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Vec mPolygonPosition;
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u8 mDemoStatus;
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u8 mHeartGaugeOn;
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u8 padding[2];
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};
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#endif /* Z2STATUSMGR_H */
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