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https://github.com/zeldaret/tp
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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+26
-26
@@ -221,9 +221,9 @@ static int dmg_rod_Draw(dmg_rod_class* i_this) {
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} else {
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if (dComIfGp_checkPlayerStatus0(0, 0x2000)) {
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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camera_class* camera = dComIfGp_getCamera(0);
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f32 dx = player->current.pos.x - camera->lookat.eye.x;
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f32 dz = player->current.pos.z - camera->lookat.eye.z;
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camera_process_class* camera = dComIfGp_getCamera(0);
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f32 dx = player->current.pos.x - camera->view.lookat.eye.x;
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f32 dz = player->current.pos.z - camera->view.lookat.eye.z;
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if ((SQUARE(dx) + SQUARE(dz)) < 5000.0f) {
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return 1;
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@@ -1085,9 +1085,9 @@ static void lure_onboat(dmg_rod_class* i_this) {
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i_this->timers[1] = 10;
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i_this->field_0x14f8 = 0;
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camera_class* camera = dComIfGp_getCamera(0);
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f32 x_delta = camera->lookat.center.x - camera->lookat.eye.x;
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f32 z_delta = camera->lookat.center.z - camera->lookat.eye.z;
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camera_process_class* camera = dComIfGp_getCamera(0);
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f32 x_delta = camera->view.lookat.center.x - camera->view.lookat.eye.x;
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f32 z_delta = camera->view.lookat.center.z - camera->view.lookat.eye.z;
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i_this->field_0x1418 = cM_atan2s(x_delta, z_delta);
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daAlink_getAlinkActorClass()->setCanoeFishingWaitAngle(i_this->field_0x1418);
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@@ -1267,7 +1267,7 @@ static int lure_standby(dmg_rod_class* i_this) {
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i_this->action = ACTION_LURE_ONBOAT;
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i_this->play_cam_mode = 0;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.Reset(i_this->play_cam_center, i_this->play_cam_eye, i_this->play_cam_fovy, 0);
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camera->mCamera.Start();
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camera->mCamera.SetTrimSize(0);
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@@ -1301,7 +1301,7 @@ static void lure_cast(dmg_rod_class* i_this) {
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i_this->action = ACTION_LURE_ONBOAT;
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i_this->play_cam_mode = 0;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.Reset(i_this->play_cam_center, i_this->play_cam_eye, i_this->play_cam_fovy, 0);
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camera->mCamera.Start();
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camera->mCamera.SetTrimSize(0);
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@@ -2301,7 +2301,7 @@ static void lure_action(dmg_rod_class* i_this) {
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i_this->play_cam_mode = 20;
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i_this->play_cam_timer = 0;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.SetTrimSize(1);
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i_this->action = ACTION_LURE_BARE;
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@@ -2690,7 +2690,7 @@ static void lure_catch(dmg_rod_class* i_this) {
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i_this->field_0x1418 = daAlink_getAlinkActorClass()->shape_angle.y;
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i_this->camera_morf_rate = 0.0f;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.SetTrimSize(1);
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daAlink_getAlinkActorClass()->onFishingKeep();
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data_80450C9B = 2;
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@@ -2778,7 +2778,7 @@ static void lure_bare(dmg_rod_class* i_this) {
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i_this->play_cam_mode = 5;
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i_this->camera_morf_rate = 1.0f;
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i_this->field_0x1407 = 110;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.SetTrimSize(1);
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i_this->action = ACTION_LURE_ACTION;
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i_this->field_0x1006 = 0;
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@@ -2884,7 +2884,7 @@ static void lure_heart(dmg_rod_class* i_this) {
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i_this->field_0x1418 = daAlink_getAlinkActorClass()->shape_angle.y;
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i_this->camera_morf_rate = 0.0f;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.SetTrimSize(1);
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daAlink_getAlinkActorClass()->onFishingKeep();
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@@ -4470,8 +4470,8 @@ static void play_camera(dmg_rod_class* i_this) {
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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fopAc_ac_c* mgfish_a = fopAcM_SearchByID(i_this->mg_fish_id);
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mg_fish_class* mgfish = (mg_fish_class*)mgfish_a;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_class* camera0 = dComIfGp_getCamera(0);
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera0 = dComIfGp_getCamera(0);
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dBgS_GndChk gndChk;
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dBgS_ObjGndChk_Spl sp1F0;
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@@ -4531,8 +4531,8 @@ static void play_camera(dmg_rod_class* i_this) {
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i_this->field_0x1428 = 100.0f + WREG_F(1);
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sp58 = (camera_class*)dComIfGp_getCamera(0);
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i_this->field_0x144c = sp58->lookat.eye;
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i_this->field_0x1458 = sp58->lookat.center;
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i_this->field_0x144c = sp58->view.lookat.eye;
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i_this->field_0x1458 = sp58->view.lookat.center;
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i_this->play_cam_eye = i_this->field_0x144c;
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i_this->play_cam_center = i_this->field_0x1458;
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@@ -4778,8 +4778,8 @@ static void play_camera(dmg_rod_class* i_this) {
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f32 sp2C = -20.0f + (20.0f * cM_ssin(i_this->counter * 700));
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actor->eyePos.y = actor->current.pos.y + sp2C;
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if (TREG_S(7) != 0) {
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camera_class* sp28 = dComIfGp_getCamera(0);
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actor->eyePos = sp28->lookat.eye;
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camera_process_class* sp28 = dComIfGp_getCamera(0);
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actor->eyePos = sp28->view.lookat.eye;
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}
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i_this->field_0xf78 = 0.05f;
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break;
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@@ -4909,9 +4909,9 @@ static void play_camera(dmg_rod_class* i_this) {
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player->changeOriginalDemo();
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player->changeDemoMode(1, 1, 0, 0);
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sp174.x = camera0->lookat.eye.x - camera0->lookat.center.x;
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sp174.y = camera0->lookat.eye.y - camera0->lookat.center.y;
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sp174.z = camera0->lookat.eye.z - camera0->lookat.center.z;
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sp174.x = camera0->view.lookat.eye.x - camera0->view.lookat.center.x;
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sp174.y = camera0->view.lookat.eye.y - camera0->view.lookat.center.y;
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sp174.z = camera0->view.lookat.eye.z - camera0->view.lookat.center.z;
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i_this->field_0x1400 = cM_atan2s(sp174.x, sp174.z) - player->shape_angle.y;
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if (i_this->field_0x1400 >= 0) {
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@@ -4922,7 +4922,7 @@ static void play_camera(dmg_rod_class* i_this) {
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i_this->field_0x1404 = -cM_atan2s(sp174.y, JMAFastSqrt(SQUARE(sp174.x) + SQUARE(sp174.z)));
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i_this->field_0x1464 = sp174.abs();
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i_this->play_cam_center_target = camera0->lookat.center;
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i_this->play_cam_center_target = camera0->view.lookat.center;
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case 901:
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if (daAlink_getAlinkActorClass()->checkCanoeRide()) {
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fopAc_ac_c* sp24 = fopAcM_SearchByID(i_this->boat_actor_id);
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@@ -5300,7 +5300,7 @@ static void play_camera_u(dmg_rod_class* i_this) {
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fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
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fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0);
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fopAc_ac_c* mgfish_a = fopAcM_SearchByID(i_this->mg_fish_id);
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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i_this->field_0x13b0 = i_this->rod_substick_y;
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i_this->field_0x13ac = i_this->rod_substick_x;
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@@ -5327,8 +5327,8 @@ static void play_camera_u(dmg_rod_class* i_this) {
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camera_class* sp10 = (camera_class*)dComIfGp_getCamera(0);
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camera->mCamera.SetTrimSize(1);
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i_this->play_cam_eye = sp10->lookat.eye;
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i_this->play_cam_center = sp10->lookat.center;
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i_this->play_cam_eye = sp10->view.lookat.eye;
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i_this->play_cam_center = sp10->view.lookat.center;
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i_this->camera_morf_rate = 1000.0f;
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}
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/* fallthrough */
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@@ -6048,7 +6048,7 @@ static int dmg_rod_Execute(dmg_rod_class* i_this) {
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static int dmg_rod_IsDelete(dmg_rod_class* i_this) {
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if (i_this->play_cam_mode != 0) {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.Reset(i_this->play_cam_center, i_this->play_cam_eye, i_this->play_cam_fovy, 0);
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camera->mCamera.Start();
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camera->mCamera.SetTrimSize(0);
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