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https://github.com/zeldaret/tp
synced 2026-07-05 05:39:43 -04:00
Merge branch 'master' of https://github.com/zeldaret/tp into d_menu_insect-1
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@@ -24,7 +24,7 @@ public:
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/* 80078688 */ virtual int CreateHeap();
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/* 80078690 */ virtual int Create();
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/* 80078698 */ virtual int Execute(f32 (**)[3][4]);
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/* 80078698 */ virtual int Execute(Mtx**);
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/* 800786A0 */ virtual int Draw();
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/* 800786A8 */ virtual int Delete();
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/* 800786B0 */ virtual int IsDelete();
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@@ -127,7 +127,7 @@ private:
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/* 0x5B8 */ f32 field_0x5b8[10];
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/* 0x5E0 */ f32 field_0x5e0[10];
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/* 0x608 */ f32 field_0x608;
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/* 0x604 */ f32 field_0x604;
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/* 0x60C */ f32 field_0x60c;
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/* 0x610 */ f32 field_0x610;
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/* 0x614 */ f32 field_0x614;
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/* 0x618 */ f32 field_0x618;
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@@ -1,6 +1,24 @@
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#ifndef D_A_IZUMI_GATE_H
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#define D_A_IZUMI_GATE_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daIzumiGate_c : public dBgS_MoveBgActor {
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public:
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/* 80849098 */ void initBaseMtx();
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/* 808490B8 */ void setBaseMtx();
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/* 80849260 */ int CreateHeap();
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/* 808492D8 */ int Create();
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/* 808492FC */ int Execute(Mtx**);
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/* 80849328 */ int Draw();
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/* 808493CC */ int Delete();
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inline int create();
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/* 0x5A0 */ J3DModel* mpModel;
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/* 0x5A4 */ request_of_phase_process_class mPhaseReq;
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}; // Size: 0x5AC
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#endif /* D_A_IZUMI_GATE_H */
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@@ -1,6 +1,26 @@
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#ifndef D_A_OBJ_VGROUND_H
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#define D_A_OBJ_VGROUND_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjVGnd_c : public fopAc_ac_c {
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public:
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/* 80D213F8 */ void initBaseMtx();
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/* 80D21448 */ void setBaseMtx();
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/* 80D214AC */ int Create();
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/* 80D21500 */ int CreateHeap();
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/* 80D216F4 */ int create();
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/* 80D217A8 */ int execute();
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/* 80D21878 */ int draw();
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/* 80D2194C */ int _delete();
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u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ mDoExt_btkAnm* mpBtk;
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/* 0x578 */ mDoExt_brkAnm* mpBrk;
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}; // Size: 0x57C
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#endif /* D_A_OBJ_VGROUND_H */
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