mirror of
https://github.com/zeldaret/tp
synced 2026-07-07 14:13:27 -04:00
alink horse mostly done (#2229)
* d_a_horse work * more work on alink horse * finish alink horse * little work on d_a_alink_link
This commit is contained in:
@@ -23,6 +23,7 @@ struct J3DTransformInfo {
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return *this;
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} */
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#ifdef __MWERKS__
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inline J3DTransformInfo& operator=(const register J3DTransformInfo& b) {
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register const J3DTransformInfo& var_r31 = b;
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register J3DTransformInfo& var_r30 = *this;
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@@ -46,6 +47,7 @@ struct J3DTransformInfo {
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}
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return *this;
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}
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#endif
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}; // Size: 0x20
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extern J3DTransformInfo const j3dDefaultTransformInfo;
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+24
-44
@@ -676,6 +676,10 @@ public:
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FTANM_UNK_9 = 9,
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FTANM_UNK_13 = 0x13,
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FTANM_UNK_14 = 0x14,
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FTANM_UNK_20 = 0x20,
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FTANM_UNK_21 = 0x21,
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FTANM_UNK_22 = 0x22,
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FTANM_UNK_23 = 0x23,
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FTANM_UNK_27 = 0x27,
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FTANM_UNK_2D = 0x2D,
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FTANM_UNK_48 = 0x48,
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@@ -1677,8 +1681,8 @@ public:
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/* 800CB480 */ bool checkSwordDraw();
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/* 800CB53C */ bool checkShieldDraw();
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/* 800CB5F8 */ bool checkItemDraw();
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/* 800CB694 */ void initShadowScaleLight();
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/* 800CBA38 */ void moveShadowScaleLight();
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/* 800CB694 */ int initShadowScaleLight();
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/* 800CBA38 */ int moveShadowScaleLight();
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/* 800CBC18 */ void shadowDraw();
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/* 800CC25C */ void modelCalc(J3DModel*);
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/* 800CC298 */ void basicModelDraw(J3DModel*);
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@@ -1709,7 +1713,7 @@ public:
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/* 800D014C */ void setMidnaTalkStatus(u8 status) {
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dComIfGp_setZStatus(status, 0);
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}
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/* 800D0164 */ void set3DStatus(u8, u8);
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/* 800D0164 */ void set3DStatus(u8 status, u8 direction) { dComIfGp_set3DStatus(status, direction, 0); }
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/* 800D2684 */ void checkCutTurnCharge();
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/* 800D0E08 */ void checkLightSwordMtrl();
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/* 800D0E98 */ BOOL checkSwordEquipAnime() const;
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@@ -2093,14 +2097,14 @@ public:
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/* 800ECD90 */ BOOL checkHorseNotDamageReaction() const;
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/* 800ECDC4 */ BOOL checkHorseWaitLashAnime() const;
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/* 800ECDEC */ BOOL checkHorseReinLeftOnly() const;
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/* 800ECE10 */ void getReinHandType() const;
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/* 800ECE10 */ int getReinHandType() const;
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/* 800ECF04 */ BOOL checkHorseLieAnime() const;
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/* 800ECF5C */ BOOL checkHorseSubjectivity() const;
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/* 800ECF9C */ void setHorseSwordUpAnime();
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/* 800ECFF4 */ void setHorseTurnUpperAnime(int);
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/* 800ED074 */ BOOL checkHorseNoUpperAnime() const;
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/* 800ED0D4 */ void getHorseReinHandPos(cXyz*, cXyz*);
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/* 800ED1F0 */ void checkHorseNotGrab() const;
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/* 800ED1F0 */ BOOL checkHorseNotGrab() const;
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/* 800ED310 */ void setHorseStirrup();
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/* 800ED4B8 */ void changeBoarRunRide();
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/* 800ED4DC */ int setSyncHorsePos();
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@@ -2127,7 +2131,7 @@ public:
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/* 800EF394 */ void horseGetOffEnd();
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/* 800EF450 */ int checkNextActionHorse();
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/* 800EF598 */ BOOL checkHorseGetOff();
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/* 800EF6B0 */ void checkHorseGetOffAndSetDoStatus();
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/* 800EF6B0 */ int checkHorseGetOffAndSetDoStatus();
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/* 800EF884 */ int setHorseGetOff(int);
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/* 800EF95C */ int procHorseRideInit();
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/* 800EFDC4 */ int procHorseRide();
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@@ -4115,12 +4119,12 @@ struct daAlink_cutParamTbl {
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}; // Size: 0x10
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struct daAlink_cutHorseParamTbl {
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/* 0x0 */ int field_0x0;
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/* 0x4 */ u16 field_0x4;
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/* 0x6 */ u16 field_0x6;
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/* 0x0 */ daAlink_c::daAlink_FTANM m_faceanm;
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/* 0x4 */ u16 m_upperAnm;
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/* 0x6 */ u16 m_faceBtk;
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/* 0x8 */ u8 field_0x8;
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/* 0x9 */ u8 field_0x9;
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/* 0xA */ u8 field_0xa;
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/* 0xA */ u8 m_cutType;
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}; // Size: 0xC
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struct daAlinkHIO_anm_c {
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@@ -4446,56 +4450,32 @@ public:
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static daAlinkHIO_cutTurn_c1 const m;
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};
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class daAlinkHIO_hoCutLA_c1 {
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class daAlinkHIO_hoCut_c1 {
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public:
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/* 0x00 */ daAlinkHIO_anm_c field_0x0;
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/* 0x14 */ f32 field_0x14;
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/* 0x18 */ f32 field_0x18;
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/* 0x1C */ f32 field_0x1C;
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}; // Size: 0x20
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/* 0x00 */ daAlinkHIO_anm_c mCutAnm;
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/* 0x14 */ f32 mAttackStartFrame;
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/* 0x18 */ f32 mAttackEndFrame;
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/* 0x1C */ f32 mAfterCutMorf;
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};
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class daAlinkHIO_hoCutLA_c0 {
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public:
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static daAlinkHIO_hoCutLA_c1 const m;
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static daAlinkHIO_hoCut_c1 const m;
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};
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class daAlinkHIO_hoCutLB_c1 {
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public:
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/* 0x00 */ daAlinkHIO_anm_c field_0x0;
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/* 0x14 */ f32 field_0x14;
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/* 0x18 */ f32 field_0x18;
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/* 0x1C */ f32 field_0x1C;
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}; // Size: 0x20
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class daAlinkHIO_hoCutLB_c0 {
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public:
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static daAlinkHIO_hoCutLB_c1 const m;
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static daAlinkHIO_hoCut_c1 const m;
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};
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class daAlinkHIO_hoCutRA_c1 {
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public:
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/* 0x00 */ daAlinkHIO_anm_c field_0x0;
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/* 0x14 */ f32 field_0x14;
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/* 0x18 */ f32 field_0x18;
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/* 0x1C */ f32 field_0x1C;
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}; // Size: 0x20
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class daAlinkHIO_hoCutRA_c0 {
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public:
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static daAlinkHIO_hoCutRA_c1 const m;
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static daAlinkHIO_hoCut_c1 const m;
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};
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class daAlinkHIO_hoCutRB_c1 {
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public:
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/* 0x00 */ daAlinkHIO_anm_c field_0x0;
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/* 0x14 */ f32 field_0x14;
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/* 0x18 */ f32 field_0x18;
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/* 0x1C */ f32 field_0x1C;
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}; // Size: 0x20
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class daAlinkHIO_hoCutRB_c0 {
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public:
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static daAlinkHIO_hoCutRB_c1 const m;
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static daAlinkHIO_hoCut_c1 const m;
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};
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class daAlinkHIO_hoCutCharge_c1 {
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@@ -35,6 +35,9 @@ public:
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f32 nowAnimeFrame() const { return field_0x5e0->getFrame(); }
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s16 getWaitRollAngle() const { return mWaitRollAngle; }
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bool checkGetOff() const { return speedF < 3.0f; }
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f32 rideSpeedRate() const { return speedF / mSpeedRate; }
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f32 getAnimeFrameRate() { return field_0x5e0->getFrame() / field_0x5e0->getEndFrame(); }
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BOOL checkAnmLoopFrame() { return field_0x5e0->checkFrame(0.0f); }
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J3DModel* getModel() {
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if (field_0x5e0 != NULL) {
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@@ -188,4 +191,4 @@ class daE_WB_HIO_c {
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};
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#endif /* D_A_E_WB_H */
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#endif /* D_A_E_WB_H */
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+63
-27
@@ -7,6 +7,7 @@
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#include "d/d_bg_s_lin_chk.h"
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#include "d/d_cc_d.h"
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#include "d/d_msg_flow.h"
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#include "m_Do/m_Do_audio.h"
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class daHorseRein_c {
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public:
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@@ -47,31 +48,37 @@ class daHorse_c : public fopAc_ac_c {
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public:
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enum daHorse_ERFLG0 {
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/* 0x001 */ ERFLG0_UNK_1 = 0x1,
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/* 0x010 */ MOVE_ACCEPT = 0x10,
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/* 0x080 */ RIDE_RUN_FLG = 0x80,
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/* 0x100 */ CUT_TURN_CANCEL = 0x100,
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/* 0x010 */ ERFLG0_MOVE_ACCEPT = 0x10,
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/* 0x080 */ ERFLG0_RIDE_RUN_FLG = 0x80,
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/* 0x100 */ ERFLG0_CUT_TURN_CANCEL = 0x100,
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ERFLG0_UNK_18 = 0x18,
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};
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enum daHorse_RFLG0 {
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/* 0x02 */ ENEMY_SEARCH = 2,
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/* 0x08 */ LASH_DASH_START = 8,
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/* 0x10 */ TURN_STAND = 0x10,
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/* 0x40 */ TURN_STAND_CAMERA = 0x40,
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/* 0x02 */ RFLG0_ENEMY_SEARCH = 2,
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/* 0x08 */ RFLG0_LASH_DASH_START = 8,
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/* 0x10 */ RFLG0_TURN_STAND = 0x10,
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/* 0x40 */ RFLG0_TURN_STAND_CAMERA = 0x40,
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};
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enum daHorse_FLG0 {
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/* 0x00000020 */ RODEO_LEFT = 0x20,
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/* 0x00000040 */ RIDE_START_FLG = 0x40,
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/* 0x00000080 */ NO_DRAW_WAIT = 0x80,
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/* 0x00010000 */ PLAYER_BACK_RIDE_LASH = 0x10000,
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/* 0x20000000 */ TURN_CANCEL_KEEP = 0x20000000,
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/* 0x00000020 */ FLG0_RODEO_LEFT = 0x20,
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/* 0x00000040 */ FLG0_RIDE_START_FLG = 0x40,
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/* 0x00000080 */ FLG0_NO_DRAW_WAIT = 0x80,
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/* 0x00010000 */ FLG0_PLAYER_BACK_RIDE_LASH = 0x10000,
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/* 0x00400000 */ FLG0_UNK_400000 = 0x400000,
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/* 0x20000000 */ FLG0_TURN_CANCEL_KEEP = 0x20000000,
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/* 0x80000000 */ FLG0_RODEO_MODE = 0x80000000
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};
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fopAc_ac_c* getZeldaActor();
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/* 807E27BC */ void cancelOriginalDemo();
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void cancelOriginalDemo() {
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field_0x16b8 = 2;
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field_0x1740 = 1;
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}
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/* 807E27F8 */ void onDemoJumpDistance(f32, f32);
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/* 807E28B8 */ void changeDemoPos0(cXyz const*);
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/* 807E28E0 */ void setHorsePosAndAngle(cXyz const*, s16);
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@@ -166,7 +173,7 @@ public:
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bool checkNoBombProc() const { return field_0x16b4 == 0 || field_0x16b4 == 1; }
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bool checkResetStateFlg0(daHorse_RFLG0 flag) const { return mResetStateFlg0 & flag; }
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bool checkEndResetStateFlg0(daHorse_ERFLG0 flag) const { return mEndResetStateFlg0 & flag; }
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bool checkStateFlg0(daHorse_FLG0 flag) const { return mStateFlg0 & flag; }
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u32 checkStateFlg0(daHorse_FLG0 flag) const { return mStateFlg0 & flag; }
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f32 getNormalMaxSpeedF() { return mNormalMaxSpeedF; }
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f32 getLashMaxSpeedF() { return mLashMaxSpeedF; }
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void changeDemoMoveAngle(s16 angle) { mDemoMoveAngle = angle; }
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@@ -179,7 +186,8 @@ public:
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void onStateFlg0(daHorse_FLG0 flag) { mStateFlg0 |= flag; }
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void offStateFlg0(daHorse_FLG0 flag) { mStateFlg0 &= ~flag; }
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void onEndResetStateFlg0(daHorse_ERFLG0 i_flag) { mEndResetStateFlg0 |= i_flag;}
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void offNoDrawWait() { offStateFlg0(NO_DRAW_WAIT); }
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void offEndResetStateFlg0(daHorse_ERFLG0 i_flag) { mEndResetStateFlg0 &= ~i_flag;}
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void offNoDrawWait() { offStateFlg0(FLG0_NO_DRAW_WAIT); }
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bool checkSpecialWallHit(const cXyz& param_0) { return (this->*mpCheckSpecialWallHitFn)(param_0); }
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MtxP getSaddleMtx() { return field_0x570->getAnmMtx(21); }
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MtxP getRootMtx() { return field_0x570->getAnmMtx(0); }
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@@ -193,21 +201,23 @@ public:
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daHoZelda_c* i_getZeldaActor() { return (daHoZelda_c*)mZeldaActorKeep.getActor(); }
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bool checkTurnStandCamera() const { return checkResetStateFlg0(TURN_STAND_CAMERA); }
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bool checkTurnStand() const { return checkResetStateFlg0(TURN_STAND); }
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bool checkRodeoMode() const { return checkStateFlg0(FLG0_RODEO_MODE); }
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bool checkCutTurnCancel() const { return checkEndResetStateFlg0(CUT_TURN_CANCEL); }
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bool checkTurnCancelKeep() const { return checkStateFlg0(TURN_CANCEL_KEEP); }
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bool checkTurn() const { return field_0x16b4 == 3 && field_0x1720 == 0; }
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bool checkStop() const { return field_0x16b4 == 2; }
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bool checkTurnStandCamera() const { return checkResetStateFlg0(RFLG0_TURN_STAND_CAMERA); }
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bool checkTurnStand() const { return checkResetStateFlg0(RFLG0_TURN_STAND); }
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u32 checkRodeoMode() const { return checkStateFlg0(FLG0_RODEO_MODE); }
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bool checkCutTurnCancel() const { return checkEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); }
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bool checkTurnCancelKeep() const { return checkStateFlg0(FLG0_TURN_CANCEL_KEEP); }
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BOOL checkRodeoLeft() const { return checkStateFlg0(FLG0_RODEO_LEFT); }
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BOOL checkTurn() const { return field_0x16b4 == 3 && field_0x1720 == 0; }
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BOOL checkStop() const { return field_0x16b4 == 2; }
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bool checkJump() const { return field_0x16b4 == 4; }
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bool checkWait() const { return field_0x16b4 == 0; }
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bool checkLand() const { return field_0x16b4 == 5 && field_0x171a == 0; }
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bool checkGetOff() const { return fabsf(speedF) < 3.0f; }
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bool checkEnemySearch() { return checkResetStateFlg0(ENEMY_SEARCH); }
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bool checkEnemySearch() { return checkResetStateFlg0(RFLG0_ENEMY_SEARCH); }
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bool checkOriginalDemo() const { return field_0x16b8 == 3; }
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s16 checkCowHit() const { return mCowHit; }
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s16 getCowHitAngle() const { return mCowHitAngle; }
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u8 getRodeoPointCnt() const { return mRodeoPointCnt; }
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void onTagJump(f32 param_0, f32 param_1, f32 param_2) {
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field_0x1768 = param_0;
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@@ -216,10 +226,20 @@ public:
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onEndResetStateFlg0(ERFLG0_UNK_1);
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}
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void onMoveAccept() { onEndResetStateFlg0(MOVE_ACCEPT); }
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void onMoveAccept() { onEndResetStateFlg0(ERFLG0_MOVE_ACCEPT); }
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void onPlayerLash() { onEndResetStateFlg0(ERFLG0_UNK_18); }
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void offPlayerBackRideLash() { offStateFlg0(PLAYER_BACK_RIDE_LASH); }
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void offPlayerBackRideLash() { offStateFlg0(FLG0_PLAYER_BACK_RIDE_LASH); }
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void onRodeoMode() { onStateFlg0(FLG0_RODEO_MODE); }
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void onRideStartFlg() { onStateFlg0(FLG0_RIDE_START_FLG); }
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void onRideRunFlg() { onEndResetStateFlg0(ERFLG0_RIDE_RUN_FLG); }
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void onPlayerBackRideLash() { onStateFlg0(FLG0_PLAYER_BACK_RIDE_LASH); }
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void onCutTurnCancel() { onEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); }
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void offCutTurnCancel() { offEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); }
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void onTurnCancelKeep() { onStateFlg0(FLG0_TURN_CANCEL_KEEP); }
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void offTurnCancelKeep() { offStateFlg0(FLG0_TURN_CANCEL_KEEP); }
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BOOL checkTurnCancelFrame() const { return checkTurn() && field_0x177C < field_0x5b0[0].getFrame(); }
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BOOL checkStopCancelFrame() const { return checkStop() && field_0x177C < field_0x5b0[0].getFrame(); }
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void initHorseMtx() {
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mDoMtx_stack_c::transS(current.pos);
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@@ -228,9 +248,22 @@ public:
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field_0x570->calc();
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}
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void offRodeoMode() {
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offStateFlg0(daHorse_FLG0(FLG0_RODEO_MODE | FLG0_UNK_400000));
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field_0x16bc = 0;
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mDoAud_subBgmStop();
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}
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void setSpeedF(f32 i_speed) { speedF = i_speed; }
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void setWalkSpeedF() { speedF = field_0x1764; }
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MtxP getLeftStirrupMtx() { return field_0x570->getAnmMtx(0x17); }
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MtxP getRightStirrupMtx() { return field_0x570->getAnmMtx(0x19); }
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void calcWeightEnvMtx() { field_0x570->calcWeightEnvelopeMtx(); }
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void setReinPosNormal() { (this->*mpSetReinPosNormalFn)(); }
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void setReinPosHand(int param_0) { (this->*mpSetReinPosHandFn)(param_0); }
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static u8 const m_footJointTable[8];
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static f32 const m_callLimitDistance2;
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@@ -266,7 +299,8 @@ public:
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/* 0x16B8 */ u8 field_0x16b8;
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/* 0x16B9 */ u8 field_0x16b9[2];
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/* 0x16BB */ u8 mRodeoPointCnt;
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/* 0x16BC */ u8 field_0x16bc[0x16C4 - 0x16BC];
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/* 0x16BC */ u8 field_0x16bc;
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/* 0x16BD */ u8 field_0x16bd[0x16C4 - 0x16BD];
|
||||
/* 0x16C4 */ u16 mAnmIdx[3];
|
||||
/* 0x16CA */ u8 field_0x16ca[0x16F2 - 0x16CA];
|
||||
/* 0x16F2 */ s16 mAimNeckAngleY;
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||||
@@ -294,7 +328,9 @@ public:
|
||||
/* 0x1768 */ f32 field_0x1768;
|
||||
/* 0x176C */ f32 field_0x176c;
|
||||
/* 0x1770 */ f32 field_0x1770;
|
||||
/* 0x1774 */ u8 field_0x1774[0x14];
|
||||
/* 0x1774 */ u8 field_0x1774[0x177C - 0x1774];
|
||||
/* 0x177C */ f32 field_0x177C;
|
||||
/* 0x1780 */ u8 field_0x1780[0x1788 - 0x1780];
|
||||
/* 0x1788 */ f32 mDemoStickR;
|
||||
/* 0x178C */ f32 mNormalMaxSpeedF;
|
||||
/* 0x1790 */ f32 mLashMaxSpeedF;
|
||||
|
||||
@@ -291,10 +291,9 @@ public:
|
||||
FLG2_UNK_4000000 = 0x4000000,
|
||||
FLG2_UNK_2080000 = 0x2080000,
|
||||
FLG2_UNK_2000000 = 0x2000000,
|
||||
FLG2_BOAR_SINGLE_BATTLE = 0x1800000,
|
||||
FLG2_UNK_8000000 = 0x8000000,
|
||||
FLG2_UNK_1000000 = 0x1000000,
|
||||
FLG2_UNK_800000 = 0x800000,
|
||||
FLG2_BOAR_SINGLE_BATTLE = 0x800000,
|
||||
FLG2_STATUS_WINDOW_DRAW = 0x400000,
|
||||
FLG2_UNK_280000 = 0x280000,
|
||||
FLG2_UNK_200000 = 0x200000,
|
||||
@@ -307,8 +306,10 @@ public:
|
||||
FLG2_UNK_4000 = 0x4000,
|
||||
FLG2_UNK_2000 = 0x2000,
|
||||
FLG2_UNK_1000 = 0x1000,
|
||||
FLG2_UNK_800 = 0x800,
|
||||
FLG2_PLAYER_SHADOW = 0x400,
|
||||
FLG2_UNK_200 = 0x200,
|
||||
FLG2_UNK_100 = 0x100,
|
||||
FLG2_UNK_80 = 0x80,
|
||||
FLG2_WOLF_ENEMY_HANG_BITE = 0x40,
|
||||
FLG2_WOLF_ENEMY_LEFT_THROW = 0x20,
|
||||
@@ -368,6 +369,7 @@ public:
|
||||
ERFLG0_BEE_FOLLOW = 0x400000,
|
||||
ERFLG0_UNK_200000 = 0x200000,
|
||||
ERFLG0_UNK_100000 = 0x100000,
|
||||
ERFLG0_UNK_80000 = 0x80000,
|
||||
ERFLG0_UNK_40000 = 0x40000,
|
||||
ERFLG0_UNK_20000 = 0x20000,
|
||||
ERFLG0_UNK_10000 = 0x10000,
|
||||
@@ -799,7 +801,7 @@ public:
|
||||
bool getGrabPutStart() const { return checkResetFlg0(RFLG0_GRAB_PUT_START); }
|
||||
bool checkSwimUp() const { return checkNoResetFlg0(FLG0_SWIM_UP); }
|
||||
BOOL checkHorseZelda() const { return checkNoResetFlg2(FLG2_HORSE_ZELDA); }
|
||||
BOOL checkSpecialHorseRide() { return checkNoResetFlg2(daPy_FLG2(FLG2_HORSE_ZELDA | FLG2_UNK_1000000 | FLG2_UNK_800000)); }
|
||||
BOOL checkSpecialHorseRide() { return checkNoResetFlg2(daPy_FLG2(FLG2_HORSE_ZELDA | FLG2_UNK_1000000 | FLG2_BOAR_SINGLE_BATTLE)); }
|
||||
BOOL checkBoardNoFootAngle() const { return checkResetFlg1(RFLG1_UNK_40); }
|
||||
bool checkGrabThrow() const { return checkResetFlg0(RFLG0_GRAB_THROW); }
|
||||
|
||||
@@ -813,6 +815,7 @@ public:
|
||||
void onFogFade() { onNoResetFlg2(FLG2_UNK_4000); }
|
||||
BOOL checkStickArrowReset() const { return checkResetFlg0(RFLG0_UNK_1); }
|
||||
u32 getCutAtFlg() const { return checkNoResetFlg0(FLG0_UNK_40); }
|
||||
u32 checkBoarSingleBattleFirst() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE); }
|
||||
|
||||
void offWolfEnemyHangBite() { offNoResetFlg2(FLG2_WOLF_ENEMY_HANG_BITE); }
|
||||
bool onWolfEnemyHangBite(fopAc_ac_c* param_0) { return onWolfEnemyBiteAll(param_0, FLG2_WOLF_ENEMY_HANG_BITE); }
|
||||
@@ -907,7 +910,7 @@ public:
|
||||
void onNsScream() { onEndResetFlg1(ERFLG1_UNK_1); }
|
||||
void onNsScreamAnm() { onEndResetFlg1(daPy_ERFLG1(ERFLG1_UNK_1 | ERFLG1_UNK_2)); }
|
||||
|
||||
u32 checkBoarSingleBattle() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE); }
|
||||
u32 checkBoarSingleBattle() const { return checkNoResetFlg2(daPy_FLG2(FLG2_UNK_1000000 | FLG2_BOAR_SINGLE_BATTLE)); }
|
||||
u32 checkWolfDashAutoJump() const { return checkNoResetFlg2(FLG2_WOLF_DASH_AUTO_JUMP); }
|
||||
|
||||
void changeOriginalDemo() {
|
||||
|
||||
@@ -48,6 +48,10 @@ inline void mDoAud_subBgmStart(u32 i_bgmID) {
|
||||
Z2AudioMgr::getInterface()->subBgmStart(i_bgmID);
|
||||
}
|
||||
|
||||
inline void mDoAud_subBgmStop() {
|
||||
Z2AudioMgr::getInterface()->subBgmStop();
|
||||
}
|
||||
|
||||
inline void mDoAud_bgmNowBattle(f32 param_0) {
|
||||
Z2AudioMgr::getInterface()->bgmNowBattle(param_0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user