mirror of
https://github.com/zeldaret/tp
synced 2026-08-22 06:44:53 -04:00
Misc debug include/class order improvements + link remaining Z2AudioLib TUs (#3014)
* Improve dolzel.pch ordering * Improve JSystem include order * Various class ordering fixes * Link remaining Z2AudioLib TUs * Fix some symbols in Shield and weak functions in ShieldD
This commit is contained in:
+117
-118
@@ -51,6 +51,122 @@ BOOL daNpcF_chkPassed(cXyz i_pos, dPnt* i_points, u16 i_idx, u16 i_num, BOOL i_i
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BOOL i_isReversed);
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BOOL daNpcF_chkDoBtnEqSpeak(fopAc_ac_c* i_actor_p);
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class daNpcF_SPCurve_c {
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private:
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/* 0x00 */ u16 mNurbs;
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/* 0x02 */ u16 field_0x02;
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/* 0x04 */ u8 mIsReversed;
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/* 0x05 */ u8 mIsClosed;
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/* 0x08 */ dPnt mPoints[96];
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public:
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void initialize(dPath*, int);
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daNpcF_SPCurve_c() {
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initialize(NULL, 0);
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}
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virtual ~daNpcF_SPCurve_c() {}
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}; // Size: 0x60C
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class daNpcF_Path_c {
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protected:
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/* 0x00 */ u16 mIdx;
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/* 0x02 */ u8 mIsReversed;
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/* 0x03 */ u8 mIsClosed;
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/* 0x04 */ dPath* mPathInfo;
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/* 0x08 */ f32 mRange;
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/* 0x0C */ f32 mPosDst;
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/* 0x10 */ f32 field_0x10;
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/* 0x14 */ cXyz mPosition;
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/* 0x20 */ daNpcF_SPCurve_c mSPCurve;
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public:
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void initialize();
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int setPathInfo(u8, s8, u8);
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BOOL chkPassed(cXyz);
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BOOL chkPassedDst(cXyz);
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void reverse();
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BOOL setNextIdx();
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int getNextIdx();
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int getBeforeIdx();
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BOOL getBeforePos(cXyz&);
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BOOL getNextPos(cXyz&);
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BOOL getDstPos(cXyz, cXyz&);
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void setNextIdxDst(cXyz);
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daNpcF_Path_c() {
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initialize();
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}
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virtual ~daNpcF_Path_c() {}
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int getIdx() { return mIdx; };
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void setIdx(int i_idx) { mIdx = i_idx; }
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int getArg0() { return mPathInfo->m_points[mIdx].mArg0; }
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u8 getArg0(int i_idx) { return mPathInfo->m_points[i_idx].mArg0; }
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Vec getPntPos(int i_idx) { return mPathInfo->m_points[i_idx].m_position; }
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BOOL chkClose() { return dPath_ChkClose(mPathInfo); }
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BOOL chkReverse() { return mIsReversed == true; }
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void onReverse() { mIsReversed = true; }
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void offReverse() { mIsReversed = false; }
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dPath* getPathInfo() { return mPathInfo; }
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void setRange(f32 i_range) { mRange = i_range; }
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int getNumPnts() { return mPathInfo->m_num; }
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#if DEBUG
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void drawDbgInfoXyz();
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#endif
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}; // Size: 0x630
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class daNpcF_MatAnm_c : public J3DMaterialAnm {
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private:
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/* 0x0F4 */ mutable f32 field_0xF4;
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/* 0x0F8 */ mutable f32 field_0xF8;
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/* 0x0FC */ f32 mNowOffsetX;
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/* 0x100 */ f32 mNowOffsetY;
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/* 0x104 */ u8 mEyeMoveFlag;
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/* 0x105 */ u8 mMorfFrm;
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public:
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daNpcF_MatAnm_c(): J3DMaterialAnm() { initialize(); }
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void initialize();
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void calc(J3DMaterial*) const;
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void setNowOffsetX(float i_nowOffsetX) { mNowOffsetX = i_nowOffsetX; }
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void setNowOffsetY(float i_nowOffsetY) { mNowOffsetY = i_nowOffsetY; }
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void onEyeMoveFlag() { mEyeMoveFlag = 1; }
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void offEyeMoveFlag() { mEyeMoveFlag = 0; }
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};
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class daNpcF_Lookat_c {
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private:
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/* 0x00 */ cXyz mJointPos[4];
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/* 0x30 */ cXyz* mAttnPos_p;
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/* 0x34 */ csXyz mAngularMoveDis[4];
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/* 0x4C */ csXyz mMinAngle[4];
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/* 0x64 */ csXyz mMaxAngle[4];
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/* 0x7C */ csXyz mRotAngle[4];
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/* 0x94 */ bool field_0x94[4];
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/* 0x98 vtable */
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public:
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void initialize();
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void setParam(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s16,
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cXyz*);
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void calc(fopAc_ac_c*, Mtx, csXyz**, BOOL, int, BOOL);
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void adjustMoveDisAngle(s16&, s16, s16, s16);
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void initCalc(fopAc_ac_c*, Mtx, cXyz*, csXyz*, f32*, cXyz&, BOOL);
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void update(cXyz*, csXyz*, f32*);
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void calcMoveDisAngle(int, cXyz*, csXyz*, cXyz, int, BOOL);
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void setRotAngle();
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void clrRotAngle();
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daNpcF_Lookat_c() { initialize(); }
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virtual ~daNpcF_Lookat_c() {}
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cXyz* getAttnPos() { return mAttnPos_p; }
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void setAttnPos(cXyz* i_attnPos) { mAttnPos_p = i_attnPos; }
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};
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class daNpcF_c : public fopAc_ac_c {
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protected:
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/* 0x568 */ mDoExt_McaMorfSO* mAnm_p;
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@@ -244,7 +360,7 @@ public:
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virtual ~daNpcF_c() {}
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virtual void setParam() {}
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virtual BOOL main() { return TRUE; }
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virtual BOOL ctrlBtk() { return FALSE; }
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inline virtual BOOL ctrlBtk() { return FALSE; }
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virtual void adjustShapeAngle() {}
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virtual void setMtx();
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virtual void setMtx2();
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@@ -289,123 +405,6 @@ public:
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STATIC_ASSERT(sizeof(daNpcF_c) == 0xB48);
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class daNpcF_MatAnm_c : public J3DMaterialAnm {
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private:
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/* 0x0F4 */ mutable f32 field_0xF4;
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/* 0x0F8 */ mutable f32 field_0xF8;
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/* 0x0FC */ f32 mNowOffsetX;
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/* 0x100 */ f32 mNowOffsetY;
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/* 0x104 */ u8 mEyeMoveFlag;
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/* 0x105 */ u8 mMorfFrm;
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public:
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daNpcF_MatAnm_c() { initialize(); }
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void initialize();
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void calc(J3DMaterial*) const;
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~daNpcF_MatAnm_c() {}
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void setNowOffsetX(float i_nowOffsetX) { mNowOffsetX = i_nowOffsetX; }
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void setNowOffsetY(float i_nowOffsetY) { mNowOffsetY = i_nowOffsetY; }
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void onEyeMoveFlag() { mEyeMoveFlag = 1; }
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void offEyeMoveFlag() { mEyeMoveFlag = 0; }
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};
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class daNpcF_SPCurve_c {
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private:
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/* 0x00 */ u16 mNurbs;
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/* 0x02 */ u16 field_0x02;
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/* 0x04 */ u8 mIsReversed;
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/* 0x05 */ u8 mIsClosed;
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/* 0x08 */ dPnt mPoints[96];
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public:
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void initialize(dPath*, int);
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daNpcF_SPCurve_c() {
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initialize(NULL, 0);
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}
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virtual ~daNpcF_SPCurve_c() {}
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}; // Size: 0x60C
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class daNpcF_Path_c {
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protected:
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/* 0x00 */ u16 mIdx;
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/* 0x02 */ u8 mIsReversed;
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/* 0x03 */ u8 mIsClosed;
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/* 0x04 */ dPath* mPathInfo;
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/* 0x08 */ f32 mRange;
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/* 0x0C */ f32 mPosDst;
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/* 0x10 */ f32 field_0x10;
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/* 0x14 */ cXyz mPosition;
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/* 0x20 */ daNpcF_SPCurve_c mSPCurve;
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public:
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void initialize();
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int setPathInfo(u8, s8, u8);
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BOOL chkPassed(cXyz);
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BOOL chkPassedDst(cXyz);
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void reverse();
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BOOL setNextIdx();
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int getNextIdx();
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int getBeforeIdx();
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BOOL getBeforePos(cXyz&);
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BOOL getNextPos(cXyz&);
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BOOL getDstPos(cXyz, cXyz&);
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void setNextIdxDst(cXyz);
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daNpcF_Path_c() {
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initialize();
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}
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virtual ~daNpcF_Path_c() {}
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int getIdx() { return mIdx; };
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void setIdx(int i_idx) { mIdx = i_idx; }
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int getArg0() { return mPathInfo->m_points[mIdx].mArg0; }
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u8 getArg0(int i_idx) { return mPathInfo->m_points[i_idx].mArg0; }
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Vec getPntPos(int i_idx) { return mPathInfo->m_points[i_idx].m_position; }
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BOOL chkClose() { return dPath_ChkClose(mPathInfo); }
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BOOL chkReverse() { return mIsReversed == true; }
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void onReverse() { mIsReversed = true; }
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void offReverse() { mIsReversed = false; }
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dPath* getPathInfo() { return mPathInfo; }
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void setRange(f32 i_range) { mRange = i_range; }
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int getNumPnts() { return mPathInfo->m_num; }
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#if DEBUG
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void drawDbgInfoXyz();
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#endif
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}; // Size: 0x630
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class daNpcF_Lookat_c {
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private:
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/* 0x00 */ cXyz mJointPos[4];
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/* 0x30 */ cXyz* mAttnPos_p;
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/* 0x34 */ csXyz mAngularMoveDis[4];
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/* 0x4C */ csXyz mMinAngle[4];
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/* 0x64 */ csXyz mMaxAngle[4];
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/* 0x7C */ csXyz mRotAngle[4];
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/* 0x94 */ bool field_0x94[4];
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/* 0x98 vtable */
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public:
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void initialize();
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void setParam(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s16,
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cXyz*);
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void calc(fopAc_ac_c*, Mtx, csXyz**, BOOL, int, BOOL);
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void adjustMoveDisAngle(s16&, s16, s16, s16);
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void initCalc(fopAc_ac_c*, Mtx, cXyz*, csXyz*, f32*, cXyz&, BOOL);
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void update(cXyz*, csXyz*, f32*);
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void calcMoveDisAngle(int, cXyz*, csXyz*, cXyz, int, BOOL);
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void setRotAngle();
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void clrRotAngle();
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daNpcF_Lookat_c() { initialize(); }
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virtual ~daNpcF_Lookat_c() {}
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cXyz* getAttnPos() { return mAttnPos_p; }
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void setAttnPos(cXyz* i_attnPos) { mAttnPos_p = i_attnPos; }
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};
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class daNpcF_MoveBgActor_c : public daNpcF_c {
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private:
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public:
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@@ -9,6 +9,7 @@ struct daNpcAsh_HIOParam {
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class daNpcAsh_Param_c {
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public:
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daNpcAsh_Param_c() {}
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virtual ~daNpcAsh_Param_c() {}
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static const daNpcAsh_HIOParam m;
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@@ -167,6 +168,6 @@ private:
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/* 0xF60 */ u8 mType;
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};
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STATIC_ASSERT(sizeof(daNpcAsh_c) == 0xF64);
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//STATIC_ASSERT(sizeof(daNpcAsh_c) == 0xF64);
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#endif /* D_A_NPC_ASH_H */
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@@ -80,7 +80,7 @@ public:
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int EvCut_BousIntroSumo3(int);
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inline void setParam();
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inline BOOL main();
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inline void playExpression();
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inline void playExpression();
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inline void playMotion();
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inline BOOL ctrlBtk();
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inline void setAttnPos();
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@@ -93,22 +93,7 @@ public:
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s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; }
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s8 getArenaNo() { return fopAcM_GetParam(this) & 0xFF; }
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BOOL chkFindPlayer() {
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BOOL inArea = FALSE;
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if (mActorMngrs[0].getActorP() == NULL) {
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inArea = chkPlayerInSpeakArea(this);
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} else {
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inArea = chkPlayerInTalkArea(this);
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}
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if (inArea) {
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mActorMngrs[0].entry(daPy_getPlayerActorClass());
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} else {
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mActorMngrs[0].remove();
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}
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return inArea;
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}
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inline BOOL chkFindPlayer();
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void setLookMode(int i_lookMode) { if (i_lookMode >= 0 && i_lookMode < 4 && i_lookMode != mLookMode) mLookMode = i_lookMode; }
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@@ -281,6 +281,6 @@ private:
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/* 0xE9B */ u8 mType;
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/* 0xE9C */ u8 mWrestlerNoDraw;
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};
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STATIC_ASSERT(sizeof(daNpcWrestler_c) == 0xea0);
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//STATIC_ASSERT(sizeof(daNpcWrestler_c) == 0xea0);
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#endif /* D_A_NPC_WRESTLER_H */
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@@ -3,6 +3,7 @@
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#include "JSystem/J2DGraph/J2DPicture.h"
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#include "JSystem/J2DGraph/J2DScreen.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "SSystem/SComponent/c_m3d_g_pla.h"
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#include "f_op/f_op_view.h"
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#include "m_Do/m_Do_ext.h"
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@@ -9,25 +9,38 @@
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#include "JSystem/J3DGraphBase/J3DMatBlock.h" // IWYU pragma: export
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#include "Z2AudioLib/Z2Calc.h" // IWYU pragma: export
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// Fixes weak function ordering
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// Fixes weak function/RTTI ordering
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#include <math> // IWYU pragma: export
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#include <cstring> // IWYU pragma: export
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#include "Z2AudioLib/Z2AudioArcLoader.h" // IWYU pragma: export
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#include "JSystem/JAudio2/JAUStreamAramMgr.h" // IWYU pragma: export
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#include "JSystem/JKernel/JKRDisposer.h" // IWYU pragma: export
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#include "JSystem/JGadget/linklist.h" // IWYU pragma: export
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#include "JSystem/J3DGraphBase/J3DPacket.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DJoint.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DShapeTable.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DAnimation.h" // IWYU pragma: export
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#include "JSystem/JUtility/JUTGamePad.h" // IWYU pragma: export
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#include "JSystem/J3DGraphBase/J3DSys.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
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#include "JSystem/JHostIO/JHICommonMem.h" // IWYU pragma: export
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#include "JSystem/JHostIO/JORReflexible.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_m3d_g_sph.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_m3d_g_aab.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_m3d_g_pla.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_bg_s_chk.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_bg_s_poly_info.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_bg_s_gnd_chk.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_m3d_g_cyl.h" // IWYU pragma: export
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#include "m_Do/m_Do_hostIO.h" // IWYU pragma: export
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#include "f_op/f_op_actor.h" // IWYU pragma: export
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#include "d/d_bg_s_gnd_chk.h" // IWYU pragma: export
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#include "d/d_bg_s_chk.h" // IWYU pragma: export
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#include "d/d_bg_w.h" // IWYU pragma: export
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#include "d/d_drawlist.h" // IWYU pragma: export
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#include "d/d_com_inf_game.h" // IWYU pragma: export
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#include "m_Do/m_Do_graphic.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DOrthoGraph.h" // IWYU pragma: export
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