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synced 2026-09-03 18:13:58 -04:00
various fixes / matches (#2052)
* some fixes in d/s, d_item, d_shop * fix for dKankyo_DayProc weak generation * d_cc_uty fix * some d_name / d_com_inf_game / f_op_actor_mng matches * fix some player inline virtuals * remove asm
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@@ -11,7 +11,6 @@ class JPABaseEmitter;
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class cBgS_PolyInfo;
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class color_RGB_class;
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void dKankyo_DayProc();
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void dKy_set_nexttime(f32);
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void dKy_itudemo_se();
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BOOL dKy_darkworld_spot_check(char const* stageName, int roomNo);
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@@ -0,0 +1,18 @@
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#ifndef D_KANKYO_STATIC_H
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#define D_KANKYO_STATIC_H
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#include "d/com/d_com_inf_game.h"
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/**
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* This is a made-up file to help matching weak function generation.
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*
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* `dKankyo_DayProc` is supposed to be weakly generated at the end of TUs where it's called,
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* but it'll generate in every TU where the header it's defined in is included. So only include this
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* header in TUs where `dKankyo_DayProc` needs to be generated.
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*/
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static void dKankyo_DayProc() {
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dComIfGs_offTmpBit(dSv_event_tmp_flag_c::tempBitLabels[91]);
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}
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#endif /* D_KANKYO_STATIC_H */
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