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https://github.com/zeldaret/tp
synced 2026-09-01 01:41:51 -04:00
various fixes / matches (#2052)
* some fixes in d/s, d_item, d_shop * fix for dKankyo_DayProc weak generation * d_cc_uty fix * some d_name / d_com_inf_game / f_op_actor_mng matches * fix some player inline virtuals * remove asm
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@@ -56,7 +56,7 @@ extern "C" void ChkLineDown__9dBgS_AcchFv();
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extern "C" void __dt__12dBgS_AcchCirFv();
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extern "C" static void func_80077484();
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extern "C" static void func_8007748C();
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extern "C" bool checkPlayerFly__9daPy_py_cCFv();
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extern "C" u32 checkPlayerFly__9daPy_py_cCFv();
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//
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// External References:
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@@ -823,6 +823,7 @@ static asm void func_8007748C() {
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#pragma pop
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/* 80077494-8007749C 071DD4 0008+00 0/0 1/0 0/0 .text checkPlayerFly__9daPy_py_cCFv */
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u32 daPy_py_c::checkPlayerFly() const {
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// u32 daPy_py_c::checkPlayerFly() const {
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extern "C" u32 checkPlayerFly__9daPy_py_cCFv() {
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return 0;
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}
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