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npcT / JUTGamePad work
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@@ -68,6 +68,7 @@ public:
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Mtx33* getBumpMtxPtr(int idx) const { return mMtxBuffer->getBumpMtxPtr(idx); }
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Mtx33* getNrmMtxPtr() const { return mMtxBuffer->getNrmMtxPtr(); }
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void setBaseScale(const Vec& scale) { mBaseScale = scale; }
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void setUserArea(u32 area) { mUserArea = area; }
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// is there a better way to handle inlines with same name as non-inlines?
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MtxP i_getAnmMtx(int p1) { return mMtxBuffer->getAnmMtx(p1); }
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