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npcT / JUTGamePad work
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@@ -276,6 +276,7 @@ public:
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void SetWeight(u8 weight) { mWeight = weight; }
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fopAc_ac_c* GetAc() { return mActor; }
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void SetActor(void* ac) { mActor = (fopAc_ac_c*)ac; }
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cXyz* GetCCMoveP() { return &mXyz; }
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}; // Size = 0x1C
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STATIC_ASSERT(0x1C == sizeof(cCcD_Stts));
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@@ -7,7 +7,7 @@
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// Cylinder
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struct cM3dGCylS {
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/* 0x00 */ cXyz mCenter;
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/* 0x00 */ Vec mCenter;
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/* 0x0C */ f32 mRadius;
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/* 0x10 */ f32 mHeight;
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}; // Size = 0x14
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