mirror of
https://github.com/zeldaret/tp
synced 2026-07-11 07:25:22 -04:00
d_meter2 wip / d_s_play / d_file_sel_info (#179)
* d_meter2 wip * d_s_play * d_file_sel_info * format * tag_lv5soup / tag_setBall / fix dKyeff * d_cc_uty
This commit is contained in:
@@ -2130,6 +2130,12 @@ public:
|
||||
/* 80140888 */ void statusWindowExecute(cXyz const*, s16);
|
||||
/* 80140984 */ void statusWindowDraw();
|
||||
/* 80140AC8 */ void resetStatusWindow();
|
||||
/* 8018280C */ void getChainGrabActor();
|
||||
/* 80182814 */ void checkCokkoGlide() const;
|
||||
/* 8018283C */ void checkCameraLargeDamage() const;
|
||||
/* 80182870 */ void getHsSubChainTopPos() const;
|
||||
/* 80182888 */ void checkCutHeadProc() const;
|
||||
/* 8018289C */ void getRideActor();
|
||||
|
||||
virtual cXyz* getMidnaAtnPos() const;
|
||||
virtual void setMidnaMsgNum(fopAc_ac_c*, u16);
|
||||
|
||||
@@ -327,6 +327,14 @@ public:
|
||||
void changeDemoParam2(s16);
|
||||
void cancelOriginalDemo();
|
||||
void changeOriginalDemo();
|
||||
/* 801829E0 */ void checkThrowDamage() const;
|
||||
/* 80182A10 */ void checkGoronSideMove() const;
|
||||
/* 80182AAC */ void getRightFootPosP();
|
||||
/* 80182AB4 */ void getLeftFootPosP();
|
||||
/* 80182ABC */ u32 getMidnaActor();
|
||||
/* 80182AC4 */ void checkCopyRodThrowAfter() const;
|
||||
/* 80182AD8 */ void checkRide() const;
|
||||
/* 80182B9C */ void getRightHandPos() const;
|
||||
|
||||
virtual cXyz* getMidnaAtnPos() const;
|
||||
virtual void setMidnaMsgNum(fopAc_ac_c*, u16);
|
||||
@@ -512,6 +520,9 @@ public:
|
||||
bool checkCargoCarry() const { return mSpecialMode == SMODE_CARGO_CARRY; }
|
||||
bool getHeavyStateAndBoots() { return i_checkNoResetFlg0(HEAVY_STATE_BOOTS); }
|
||||
bool checkEnemyAttentionLock() const { return i_checkResetFlg0(ENEMY_ATTENTION_LOCK); }
|
||||
bool checkCanoeSlider() const { return mSpecialMode == 0x2D; }
|
||||
u8 getCutType() const { return mCutType; }
|
||||
u16 getSwordAtUpTime() const { return mSwordUpTimer; }
|
||||
|
||||
// some functions use these function as an inline
|
||||
// is there a better way to handle this?
|
||||
@@ -540,10 +551,10 @@ public:
|
||||
bool i_checkMidnaRide() const { return i_checkNoResetFlg0(MIDNA_RIDE); }
|
||||
|
||||
inline static u32 getLastSceneMode();
|
||||
inline bool checkWoodSwordEquip();
|
||||
inline static bool checkWoodSwordEquip();
|
||||
inline BOOL i_checkSwordGet();
|
||||
inline bool i_checkShieldGet() const;
|
||||
inline BOOL checkNowWolf();
|
||||
inline static BOOL checkNowWolf();
|
||||
inline bool checkZoraWearFlg() const;
|
||||
|
||||
static daMidna_c* getMidnaActor() { return m_midnaActor; }
|
||||
|
||||
Reference in New Issue
Block a user