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d_a_e_yc OK (#2143)
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@@ -19358,7 +19358,7 @@ void daAlink_c::commonProcInit(daAlink_c::daAlink_PROC i_procID) {
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setBgCheckParam();
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if ((checkNoResetFlg2(FLG2_UNK_40) && mProcID != PROC_WOLF_ENEMY_HANG_BITE) ||
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if ((checkNoResetFlg2(FLG2_WOLF_ENEMY_HANG_BITE) && mProcID != PROC_WOLF_ENEMY_HANG_BITE) ||
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(checkNoResetFlg2(FLG2_UNK_8) && mProcID != PROC_WOLF_ENEMY_THROW && !i_checkWolfEnemyThrowAnime())) {
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resetWolfEnemyBiteAll();
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}
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@@ -6042,7 +6042,7 @@ int daAlink_c::procWolfJumpAttack() {
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return 1;
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}
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if (checkNoResetFlg2(FLG2_UNK_40)) {
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if (checkNoResetFlg2(FLG2_WOLF_ENEMY_HANG_BITE)) {
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return procWolfEnemyHangBiteInit();
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}
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@@ -6,8 +6,10 @@
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#include "d/cc/d_cc_uty.h"
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#include "SSystem/SComponent/c_math.h"
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/cc/d_cc_d.h"
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#include "d/a/d_a_player.h"
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#include "d/s/d_s_play.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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bool daPy_py_c::checkWoodSwordEquip() {
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