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d_file_select, JASResArcLoader, d_a_obj_stone, d_a_obj_stone_mark (#309)
* setup TU * JASResArcLoader OK * d_a_obj_stoneMark work * some funcs in d_a_obj_stoneMark * many changes * quat, d_a_obj_stone, d_a_alink, fix python script, tidy makefile * d_file_select functions + pr cleanup
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@@ -3142,7 +3142,7 @@ public:
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return checkHookshotReadyAnime() || checkHookshotShootAnime();
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}
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BOOL checkBoomerangReadyAnime() const {
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return (mEquipItem == BOOMERANG || mEquipItem == 0x102) && checkUpperAnime(0x54);
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return (mEquipItem == BOOMERANG || mEquipItem == noentry71) && checkUpperAnime(0x54);
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}
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bool checkDkCaught2Anime() const { return checkUpperAnime(0x262); }
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BOOL checkCopyRodThrowAnime() const { return mEquipItem == COPY_ROD && checkUpperAnime(0x53); }
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@@ -3181,7 +3181,7 @@ public:
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bool swordButton() { return itemButtonCheck(8); }
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daPy_actorKeep_c* getThrowBoomerangAcKeep() { return &mThrowBoomerangAcKeep; }
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s32 getStartRoomNo() { return fopAcM_GetParam(this) & 0x3F; }
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bool checkFisingRodLure() const { return mEquipItem == 0x105; }
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bool checkFisingRodLure() const { return mEquipItem == noentry73; }
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bool doTrigger() const { return mItemTrigger & BTN_A; }
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bool swordTrigger() { return itemTriggerCheck(BTN_B); }
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bool peepSubjectCancelTrigger() { return itemTriggerCheck(0x8); }
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