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npc_toby OK (#2733)
* npc_toby 68% done * address ykm ykw regressions * All npc_toby cut done + chkPassed1 fakematch * npc_toby OK * npc_toby some hio var rename * npc_gnd cleanup * npc_gnd CreateHeap and reset * Add fakematch comment fo get_u16_Idx
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@@ -3426,7 +3426,7 @@ BOOL daNpc_ykM_c::race(void* param_1) {
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int idx;
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while (true) {
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if (mPath.chkPassed1(current.pos, mPath.getNumPnts())) {
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if (mPath.getArg0() == 0) {
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if (u8(mPath.getArg0()) == 0) {
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mSound.startCreatureSound(Z2SE_YM_SNOBO_JUMP, 0, -1);
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mSound.startCreatureVoice(Z2SE_YM_V_SNOBO_JUMP, -1);
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field_0x157e = 1;
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