move / fix bunch of stuff (#133)

* fix some class structures / d_event wip

* d_event wip

* move gamepad stuff

* move m_Do_main

* move d_bomb / partial m_Do_reset

* format

* remove asm

* add Z2SoundID enum

* move some Z2 classes

* fix

* move more Z2 stuff

* fix fopAc_ac_c more
This commit is contained in:
TakaRikka
2021-06-12 15:22:36 -07:00
committed by GitHub
parent 5be309a186
commit 4448c08ac0
132 changed files with 6755 additions and 3217 deletions
+15 -18
View File
@@ -23,23 +23,20 @@ struct Z2StatusMgr {
//! @todo there are a number of inlines only called from rels: see CHN_debug
u8 mHour;
u8 mMinute;
u8 mWeekday;
u8 field_0x03;
s16 mTime;
u8 field_0x6[2];
void* mEventBit;
bool mIsMenuIn;
u8 field_0xd[3];
u32 mCameraMapInfo;
u32 field_0x14;
float mUnderwaterDepth;
float mCameraInWaterDepthRatio;
Vec mPolygonPosition;
u8 mDemoStatus;
u8 mHeartGaugeOn;
u8 padding[2];
};
/* 0x00 */ u8 mHour;
/* 0x01 */ u8 mMinute;
/* 0x02 */ u8 mWeekday;
/* 0x03 */ u8 field_0x03;
/* 0x04 */ s16 mTime;
/* 0x08 */ void* mEventBit;
/* 0x0C */ bool mIsMenuIn;
/* 0x10 */ u32 mCameraMapInfo;
/* 0x14 */ u32 field_0x14;
/* 0x18 */ float mUnderwaterDepth;
/* 0x1C */ float mCameraInWaterDepthRatio;
/* 0x20 */ Vec mPolygonPosition;
/* 0x2C */ u8 mDemoStatus;
/* 0x2D */ u8 mHeartGaugeOn;
}; // Size = 0x30
#endif /* Z2STATUSMGR_H */