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https://github.com/zeldaret/tp
synced 2026-09-02 01:52:44 -04:00
move / fix bunch of stuff (#133)
* fix some class structures / d_event wip * d_event wip * move gamepad stuff * move m_Do_main * move d_bomb / partial m_Do_reset * format * remove asm * add Z2SoundID enum * move some Z2 classes * fix * move more Z2 stuff * fix fopAc_ac_c more
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@@ -23,23 +23,20 @@ struct Z2StatusMgr {
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//! @todo there are a number of inlines only called from rels: see CHN_debug
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u8 mHour;
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u8 mMinute;
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u8 mWeekday;
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u8 field_0x03;
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s16 mTime;
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u8 field_0x6[2];
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void* mEventBit;
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bool mIsMenuIn;
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u8 field_0xd[3];
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u32 mCameraMapInfo;
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u32 field_0x14;
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float mUnderwaterDepth;
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float mCameraInWaterDepthRatio;
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Vec mPolygonPosition;
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u8 mDemoStatus;
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u8 mHeartGaugeOn;
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u8 padding[2];
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};
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/* 0x00 */ u8 mHour;
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/* 0x01 */ u8 mMinute;
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/* 0x02 */ u8 mWeekday;
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/* 0x03 */ u8 field_0x03;
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/* 0x04 */ s16 mTime;
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/* 0x08 */ void* mEventBit;
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/* 0x0C */ bool mIsMenuIn;
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/* 0x10 */ u32 mCameraMapInfo;
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/* 0x14 */ u32 field_0x14;
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/* 0x18 */ float mUnderwaterDepth;
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/* 0x1C */ float mCameraInWaterDepthRatio;
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/* 0x20 */ Vec mPolygonPosition;
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/* 0x2C */ u8 mDemoStatus;
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/* 0x2D */ u8 mHeartGaugeOn;
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}; // Size = 0x30
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#endif /* Z2STATUSMGR_H */
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