mirror of
https://github.com/zeldaret/tp
synced 2026-08-12 20:02:54 -04:00
move / fix bunch of stuff (#133)
* fix some class structures / d_event wip * d_event wip * move gamepad stuff * move m_Do_main * move d_bomb / partial m_Do_reset * format * remove asm * add Z2SoundID enum * move some Z2 classes * fix * move more Z2 stuff * fix fopAc_ac_c more
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@@ -2909,7 +2909,7 @@ public:
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private:
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/* 0x0000 */ fopAc_ac_c mActor;
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/* 0x0538 */ u8 field_0x538[0xD1C];
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/* 0x0570 */ u8 field_0x570[0xCE4];
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/* 0x1254 */ daPy_actorKeep_c mZeldaActorKeep;
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};
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@@ -2932,7 +2932,7 @@ public:
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private:
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/* 0x0000 */ fopAc_ac_c mActor;
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/* 0x0538 */ u8 field_0x538[0x35C];
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/* 0x0570 */ u8 field_0x570[0x324];
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/* 0x0894 */ u32 mStateFlg1;
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/* 0x0898 */ u32 mEndResetStateFlg0;
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};
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@@ -126,9 +126,6 @@ private:
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class daPy_py_c : public fopAc_ac_c {
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public:
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/* 0x0538 */ u8 field_0x538[0x32];
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/* 0x056A */ u8 field_0x56a;
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/* 0x056B */ u8 field_0x56b[5];
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/* 0x0570 */ int mNoResetFlg0;
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/* 0x0574 */ int mNoResetFlg1;
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/* 0x0578 */ int mNoResetFlg2;
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@@ -390,7 +387,7 @@ public:
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inline bool getSumouCameraMode() const {
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bool sumouCameraMode = false;
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if (field_0x56a != 0 && field_0x56a < 0x26) {
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if (field_0x560[0xA] != 0 && field_0x560[0xA] < 0x26) {
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sumouCameraMode = true;
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}
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return sumouCameraMode;
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