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https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
move / fix bunch of stuff (#133)
* fix some class structures / d_event wip * d_event wip * move gamepad stuff * move m_Do_main * move d_bomb / partial m_Do_reset * format * remove asm * add Z2SoundID enum * move some Z2 classes * fix * move more Z2 stuff * fix fopAc_ac_c more
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@@ -18,6 +18,9 @@ inline u32 fpcM_GetID(const void* pProc) {
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inline s16 fpcM_GetName(const void* pActor) {
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return ((base_process_class*)pActor)->mProcName;
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}
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inline u32 fpcM_GetParam(const void* pActor) {
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return ((base_process_class*)pActor)->mParameters;
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}
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void fpcM_Draw(void* pProc);
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s32 fpcM_DrawIterater(fpcM_DrawIteraterFunc pFunc);
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