move / fix bunch of stuff (#133)

* fix some class structures / d_event wip

* d_event wip

* move gamepad stuff

* move m_Do_main

* move d_bomb / partial m_Do_reset

* format

* remove asm

* add Z2SoundID enum

* move some Z2 classes

* fix

* move more Z2 stuff

* fix fopAc_ac_c more
This commit is contained in:
TakaRikka
2021-06-12 15:22:36 -07:00
committed by GitHub
parent 5be309a186
commit 4448c08ac0
132 changed files with 6755 additions and 3217 deletions
+1 -19
View File
@@ -12,8 +12,6 @@
// Types:
//
struct dKy_tevstr_c {};
struct fopEn_enemy_c {
/* 80019404 */ void initBallModel();
/* 800194FC */ void checkBallModelDraw();
@@ -51,20 +49,12 @@ struct dRes_control_c {
struct dPa_levelEcallBack {};
struct _GXColor {};
struct dPa_control_c {
/* 8004D4CC */ void set(u32, u8, u16, cXyz const*, dKy_tevstr_c const*, csXyz const*,
cXyz const*, u8, dPa_levelEcallBack*, s8, _GXColor const*,
_GXColor const*, cXyz const*, f32);
};
struct dEvt_info_c {
/* 80018C44 */ ~dEvt_info_c();
/* 800433F0 */ dEvt_info_c();
/* 800434CC */ void beforeProc();
};
struct dEvt_control_c {
/* 80042FA8 */ void moveApproval(void*);
};
@@ -96,14 +86,6 @@ struct J3DMaterialTable {
/* 8032FE70 */ void entryTevRegAnimator(J3DAnmTevRegKey*);
};
struct J3DLightObj {
/* 80018C0C */ J3DLightObj();
};
struct J3DLightInfo {
/* 803256C4 */ void operator=(J3DLightInfo const&);
};
//
// Forward References:
//
@@ -277,7 +259,7 @@ asm void fopAc_IsActor(void* param_0) {
/* ############################################################################################## */
/* 80450CBC-80450CC0 0001BC 0004+00 2/2 1/1 0/0 .sbss stopStatus__10fopAc_ac_c */
u8 fopAc_ac_c::stopStatus[4];
u32 fopAc_ac_c::stopStatus;
/* 80018D0C-80018DD8 01364C 00CC+00 1/0 0/0 0/0 .text fopAc_Draw__FPv */
#pragma push