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Do some work on f_op_actor_mng (#328)
* decompctx - try without shiftjis and write utf8 as output * Do some work on f_op_actor_mng * Remove duplicated includes * Add fopAcM_setEffectMtx * Match dShopSystem_searchCameraActor * fopAcM_setEffectMtx now matches with literals * Remove unnecessary inline in headers
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@@ -63,6 +63,7 @@ public:
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u32 getTexNo(u32 idx) const { return mTevBlock->getTexNo(idx); }
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GXColor* getTevKColor(u32 param_0) { return mTevBlock->getTevKColor(param_0); }
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J3DFog* getFog() { return mPEBlock->getFog(); }
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J3DTexMtx* getTexMtx(u32 idx) { return mTexGenBlock->getTexMtx(idx); }
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void setTevColor(u32 i, const J3DGXColorS10* i_color) { mTevBlock->setTevColor(i, i_color); }
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void setTevKColor(u32 i, const J3DGXColor* i_color) { mTevBlock->setTevKColor(i, i_color); }
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