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Do some work on f_op_actor_mng (#328)
* decompctx - try without shiftjis and write utf8 as output * Do some work on f_op_actor_mng * Remove duplicated includes * Add fopAcM_setEffectMtx * Match dShopSystem_searchCameraActor * fopAcM_setEffectMtx now matches with literals * Remove unnecessary inline in headers
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@@ -164,7 +164,7 @@ public:
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/* 80146188 */ int chkPassed1(cXyz, int);
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/* 801464D8 */ int chkPassed2(cXyz, cXyz*, int, int);
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inline cXyz& getPntPos(u16 i_idx) {
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inline cXyz& getPntPos(int i_idx) {
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return mpRoomPath->m_points[i_idx].m_position;
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}
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