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Do some work on f_op_actor_mng (#328)
* decompctx - try without shiftjis and write utf8 as output * Do some work on f_op_actor_mng * Remove duplicated includes * Add fopAcM_setEffectMtx * Match dShopSystem_searchCameraActor * fopAcM_setEffectMtx now matches with literals * Remove unnecessary inline in headers
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@@ -368,7 +368,10 @@ public:
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/* 0x0A8 */ int field_0xa8;
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/* 0x0AC */ u32 field_0xac;
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/* 0x0B0 */ dCamInfo_c field_0xb0;
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/* 0x0D0 */ dCamInfo_c field_0xd0[2];
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/* 0x0D0 */ u8 field_0xd0[0x8];
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/* 0x0D8 */ cXyz field_0xd8;
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/* 0x0E4 */ u8 field_0xe4[0xc];
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/* 0x0F0 */ dCamInfo_c field_0xf0;
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class {
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public:
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/* 0x00 */ int field_0x0;
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