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Do some work on f_op_actor_mng (#328)
* decompctx - try without shiftjis and write utf8 as output * Do some work on f_op_actor_mng * Remove duplicated includes * Add fopAcM_setEffectMtx * Match dShopSystem_searchCameraActor * fopAcM_setEffectMtx now matches with literals * Remove unnecessary inline in headers
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@@ -18,5 +18,6 @@ inline int dPath_ChkClose(dPath* i_path) { return (i_path->m_closed & 1); }
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dPath* dPath_GetRoomPath(int path_index, int room_no);
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dStage_dPnt_c* dPath_GetPnt(dPath const* path, int pnt_index);
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u8 dPath_GetPolyRoomPathVec(cBgS_PolyInfo const& poly, cXyz* p_pathVec, int* param_2);
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#endif /* D_D_PATH_H */
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