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Do some work on f_op_actor_mng (#328)
* decompctx - try without shiftjis and write utf8 as output * Do some work on f_op_actor_mng * Remove duplicated includes * Add fopAcM_setEffectMtx * Match dShopSystem_searchCameraActor * fopAcM_setEffectMtx now matches with literals * Remove unnecessary inline in headers
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@@ -67,7 +67,7 @@ dPath* dPath_GetNextRoomPath(dPath const* p_path, int room_no) {
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/* 8005195C-80051AC0 04C29C 0164+00 0/0 1/1 4/4 .text
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* dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi */
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int dPath_GetPolyRoomPathVec(cBgS_PolyInfo const& poly, cXyz* p_pathVec, int* param_2) {
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u8 dPath_GetPolyRoomPathVec(cBgS_PolyInfo const& poly, cXyz* p_pathVec, int* param_2) {
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int roomId = dComIfG_Bgsp().GetRoomId(poly);
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int roomPathId = dComIfG_Bgsp().GetRoomPathId(poly);
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