Do some work on f_op_actor_mng (#328)

* decompctx - try without shiftjis and write utf8 as output

* Do some work on f_op_actor_mng

* Remove duplicated includes

* Add fopAcM_setEffectMtx

* Match dShopSystem_searchCameraActor

* fopAcM_setEffectMtx now matches with literals

* Remove unnecessary inline in headers
This commit is contained in:
hatal175
2023-05-09 01:10:22 +03:00
committed by GitHub
parent 85827b28ff
commit 44b0fdbb0d
26 changed files with 225 additions and 569 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ dPath* dPath_GetNextRoomPath(dPath const* p_path, int room_no) {
/* 8005195C-80051AC0 04C29C 0164+00 0/0 1/1 4/4 .text
* dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi */
int dPath_GetPolyRoomPathVec(cBgS_PolyInfo const& poly, cXyz* p_pathVec, int* param_2) {
u8 dPath_GetPolyRoomPathVec(cBgS_PolyInfo const& poly, cXyz* p_pathVec, int* param_2) {
int roomId = dComIfG_Bgsp().GetRoomId(poly);
int roomPathId = dComIfG_Bgsp().GetRoomPathId(poly);