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more d_save funcs OK, initial map out of dcomifg_play_c and it's classes
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#ifndef __C_CC_S_H_
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#define __C_CC_S_H_
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#include "global.h"
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#include "SComponent/c_cc_d/c_cc_d.h"
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class cCcS {
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public:
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private:
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u8 field_0x0[10260];
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cCcD_DivideArea cccd_dividearea;
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};
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#endif
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