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https://github.com/zeldaret/tp
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add FLT_MAX, FLT_EPSILON, NAN, and HUGE_VALF to MSL_C headers (#316)
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+4
-3
@@ -4,6 +4,7 @@
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//
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#include "d/d_demo.h"
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#include "MSL_C/float.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/msg/d_msg_object.h"
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#include "dol2asm.h"
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@@ -605,8 +606,8 @@ dDemo_actor_c::dDemo_actor_c() {
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mScale.set(1.0f, 1.0f, 1.0f);
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mRotate.set(0, 0, 0);
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mModel = NULL;
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mAnmFrameMax = __float_max[0];
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mTexAnmFrameMax = __float_max[0];
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mAnmFrameMax = FLT_MAX;
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mTexAnmFrameMax = FLT_MAX;
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}
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#else
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#pragma push
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@@ -924,7 +925,7 @@ void dDemo_actor_c::JSGSetShape(u32 i_shape) {
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*/
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void dDemo_actor_c::JSGSetAnimation(u32 i_anmID) {
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mAnmId = i_anmID;
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mAnmFrameMax = __float_max[0];
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mAnmFrameMax = FLT_MAX;
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onEnable(0x20);
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}
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